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[英]ios AVFoundation tap to focus

I am trying to create a camera app which, would act like the default camera app more or less. 我正在尝试创建一个相机应用程序,它或多或少会像默认的相机应用程序。 The thing, which is not working for me at the moment, is tap to focus. 目前对我不起作用的东西是重点关注。 I want the camera to focus and do whatever it does on my touched point, just like the real camera app does. 我希望相机能够对焦并在触摸点上做任何事情,就像真正的相机应用程序一样。

Here's my viewDidLoad 这是我的viewDidLoad

- (void)viewDidLoad
{
    [super viewDidLoad];

    // Session
    _session = [[AVCaptureSession alloc] init];
    _session.sessionPreset = AVCaptureSessionPresetPhoto;

    // Input
    _videoDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
    _videoInput = [AVCaptureDeviceInput deviceInputWithDevice:_videoDevice error:nil];

    // Output
    _frameOutput = [[AVCaptureVideoDataOutput alloc] init];
    _frameOutput.videoSettings = [NSDictionary dictionaryWithObject:AVVideoCodecJPEG forKey:AVVideoCodecKey];

    [_frameOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
    [_session addInput:_videoInput];
    [_session addOutput:_frameOutput];
    [_session startRunning];
};

And here's the method that should make my camera focus stuff on click. 这里的方法应该让我的相机专注于点击。

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

    [touches enumerateObjectsUsingBlock:^(id obj, BOOL *stop) {
        UITouch *touch = obj;
        CGPoint touchPoint = [touch locationInView:touch.view];
        focusLayer.frame = CGRectMake((touchPoint.x-25), (touchPoint.y-25), 50, 50);

        if ([_videoDevice isFocusPointOfInterestSupported]) {
            NSError *error;
            if ([_videoDevice lockForConfiguration:&error]) {
                [_videoDevice setFocusPointOfInterest:touchPoint];
                [_videoDevice setExposurePointOfInterest:touchPoint];

                [_videoDevice setFocusMode:AVCaptureFocusModeAutoFocus];
                if ([_videoDevice isExposureModeSupported:AVCaptureExposureModeAutoExpose]){
                    [_videoDevice setExposureMode:AVCaptureExposureModeAutoExpose];
                }
                [_videoDevice unlockForConfiguration];
            }
        }


        // NSLog(@"x = %f, y = %f", touchPoint.x, touchPoint.y);
    }];
}

Nothing really happens once I click on the screen. 点击屏幕后没有任何事情发生。

You have to adjust the touchPoint to a range of [0,1] using something like the following code: 您必须使用类似下面的代码将touchPoint调整到[0,1]的范围:

    CGRect screenRect = [[UIScreen mainScreen] bounds];
    screenWidth = screenRect.size.width;
    screenHeight = screenRect.size.height;  
    double focus_x = thisFocusPoint.center.x/screenWidth;
    double focus_y = thisFocusPoint.center.y/screenHeight;

    [[self captureManager].videoDevice lockForConfiguration:&error];
    [[self captureManager].videoDevice setFocusPointOfInterest:CGPointMake(focus_x,focus_y)];
    [[self captureManager].videoDevice unlockForConfiguration];

The documentation on this can be found in Apple - AV Foundation Programming Guidelines - see section Media Capture where you will find information on Focus Modes : 有关这方面的文档可以在Apple - AV Foundation Programming Guidelines中找到 - 请参阅Media Capture部分,您可以在其中找到有关聚焦模式的信息

If it's supported, you set the focal point using focusPointOfInterest. 如果支持,则使用focusPointOfInterest设置焦点。 You pass a CGPoint where {0,0} represents the top left of the picture area, and {1,1} represents the bottom right in landscape mode with the home button on the right—this applies even if the device is in portrait mode. 您传递一个CGPoint,其中{0,0}表示图片区域的左上角,{1,1}表示横向模式的右下角,右侧的主页按钮 - 即使设备处于纵向模式,这也适用。

UITapGestureRecognizer *shortTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapToFocus:)];
shortTap.numberOfTapsRequired=1;
shortTap.numberOfTouchesRequired=1;
[viewCanvasRecording addGestureRecognizer:shortTap];

and then this: 然后这个:

- (void)handleTapToFocus:(UITapGestureRecognizer *)tapGesture
{
    AVCaptureDevice *acd=!currentFrontCamera ? captureBackInput.device : captureFrontInput.device;

    if (tapGesture.state == UIGestureRecognizerStateEnded)
    {
        CGPoint thisFocusPoint = [tapGesture locationInView:viewCanvasRecording];

        double focus_x = thisFocusPoint.x/viewCanvasRecording.frame.size.width;
        double focus_y = thisFocusPoint.y/viewCanvasRecording.frame.size.height;

        if ([acd isFocusModeSupported:AVCaptureFocusModeAutoFocus] && [acd isFocusPointOfInterestSupported])
        {
            if ([acd lockForConfiguration:nil])
            {
                [acd setFocusMode:AVCaptureFocusModeAutoFocus];
                [acd setFocusPointOfInterest:CGPointMake(focus_x, focus_y)];

                /*
                if ([acd isExposureModeSupported:AVCaptureExposureModeAutoExpose] && [acd isExposurePointOfInterestSupported])
                {
                    [acd setExposureMode:AVCaptureExposureModeAutoExpose];
                    [acd setExposurePointOfInterest:CGPointMake(focus_x, focus_y)];
                }*/

                [acd unlockForConfiguration];
            }
        }
    }
}

A Swift version: 一个Swift版本:

@IBAction func tapToFocus(_ sender: UITapGestureRecognizer) {
    if (sender.state == .ended) {
        let thisFocusPoint = sender.location(in: previewView)

        print("touch to focus ", thisFocusPoint)

        let focus_x = thisFocusPoint.x / previewView.frame.size.width
        let focus_y = thisFocusPoint.y / previewView.frame.size.height

        if (captureDevice!.isFocusModeSupported(.autoFocus) && captureDevice!.isFocusPointOfInterestSupported) {
            do {
                try captureDevice?.lockForConfiguration()
                captureDevice?.focusMode = .autoFocus
                captureDevice?.focusPointOfInterest = CGPoint(x: focus_x, y: focus_y)

                if (captureDevice!.isExposureModeSupported(.autoExpose) && captureDevice!.isExposurePointOfInterestSupported) {
                    captureDevice?.exposureMode = .autoExpose;
                    captureDevice?.exposurePointOfInterest = CGPoint(x: focus_x, y: focus_y);
                 }

                captureDevice?.unlockForConfiguration()
            } catch {
                print(error)
            }
        }
    }
}

So here is how I handle gestures for my AV camera preview. 这就是我如何处理AV相机预览的手势。 Setup your UITapGestureRecognizer first, then get the point by using captureDevicePointOfInterestForPoint. 首先设置您的UITapGestureRecognizer,然后使用captureDevicePointOfInterestForPoint获取该点。

- (void)setupGestures
{
  UITapGestureRecognizer *tapToFocusRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
                                          action:@selector(handleTapToFocusAndExposureRecognizer:)];
  [self addGestureRecognizer:tapToFocusRecognizer];
}

- (void)handleTapToFocusAndExposureRecognizer:(UITapGestureRecognizer*)tabRecognizer {
  CGPoint touchPoint = [tabRecognizer locationInView:self];
  CGPoint point = [self.previewLayer captureDevicePointOfInterestForPoint:touchPoint];
  AVCaptureDevice *device = [self.videoCaptureDeviceInput device];
  NSError *error = nil;

  if (tabRecognizer.state == UIGestureRecognizerStateEnded) {
    if (![device lockForConfiguration:&error]) {
      if (error) {
        RCTLogError(@"%s: %@", __func__, error);
      }
      return;
    }

    [device setFocusPointOfInterest:CGPointMake(point.x, point.y)];
    [device setFocusMode:AVCaptureFocusModeContinuousAutoFocus];

    [device setExposurePointOfInterest:CGPointMake(point.x, point.y)];
    [device setExposureMode:AVCaptureExposureModeContinuousAutoExposure];

    [device unlockForConfiguration];
  }
}

I'm using AVCaptureVideoPreviewLayer to get the touch point. 我正在使用AVCaptureVideoPreviewLayer获取触摸点。 But if you use GLKView to render preview instead of AVCaptureVideoPreviewLayer, you can't get the point directly but have to get the point as previous answer did. 但是如果你使用GLKView来渲染预览而不是AVCaptureVideoPreviewLayer,你就无法直接得到这一点,但必须像以前的答案那样得到点。

New coder to ios development. ios开发的新编码器。 Hope this can help. 希望这可以提供帮助。

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