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在原型上使用addEventListener

[英]Using addEventListener on Prototype

i am trying to runt the results of Prototype via a click through addEventListener but the results are showing even without clicking. 我试图通过单击addEventListener来破坏原型的结果,但是即使没有单击也显示结果。

<div id="box">Your Item:</div>

<button id="myBtn">Buy</button>

<script type="text/javascript">
function Machine(n,p){
this.name = n;
this.price = p;
}


Machine.prototype.Dispatch = function(){
var container = document.getElementById('box');
container.innerHTML = this.name + " " + this.price;
}
var Drink = new Machine("coke",80);
var Handle = document.getElementById('myBtn');
Handle.addEventListener("click",Drink.Dispatch(),false);
</script>

http://jsfiddle.net/9trqK/ http://jsfiddle.net/9trqK/

You have to pass a function reference to addEventListener , instead of calling the function (and passing its return value) as you're doing: 您必须将函数引用传递给addEventListener ,而不是在执行时调用该函数(并传递其返回值):

Handle.addEventListener("click", Drink.Dispatch, false);

When you do that, your handler will only be fired on click. 当您这样做时,您的处理程序只会在点击时被解雇。 But you will face a different problem: this inside the handler will be the clicked element, not your Machine instance. 但是,你将面临不同的问题: this处理程序内将是点击的元素,而不是你Machine的实例。 To solve that, you can use Function.bind (see the linked docs for a polyfill for older browsers): 为了解决这个问题,您可以使用Function.bind (有关旧浏览器的polyfill,请参阅链接的文档):

var drink = new Machine("coke",80);
var handle = document.getElementById('myBtn');
handle.addEventListener("click", drink.Dispatch.bind(drink), false);

Note: It's common practice to only use uppercase initials for constructor function names, so you can tell them apart on a quick glance. 注意:通常的做法是仅对构造函数名称使用大写字母缩写,因此您可以快速区分它们。 That's why I renamed Drink and Handle to drink and handle . 这就是为什么我改名DrinkHandle ,以drinkhandle

You need to add your call between a function() {} closure for your listener. 您需要在监听器的function(){}闭包之间添加调用。 Or remove the () after your function name. 或删除函数名称后的()。

This should work: http://jsfiddle.net/9trqK/1/ 这应该工作: http : //jsfiddle.net/9trqK/1/

function Machine(n, p) {
  this.name = n;
  this.price = p;
}
var handle = document.getElementById('myBtn');
Machine.prototype.Dispatch = function () {
  var container = document.getElementById('box');
  container.innerHTML = this.name + " " + this.price;
}
var Drink = new Machine("coke", 80);
handle.addEventListener("click", function() { Drink.Dispatch() }, false);

To do custom events on object I use this simple script to extend my objects: 为了对对象执行自定义事件,我使用以下简单脚本来扩展对象:

/* Simple Custom event prototype for objects

Extend your object like this:

<OBJECT>.prototype = new EventEmitter;

Then you can use :

<OBJECT>.on("test",function() { alert("Test event triggered"); })
<OBJECT>.on("test",function() { alert("Test event 2 triggered"); })
<OBJECT>.trigger("test");

*/
function EventEmitter() {

    var listeners = Object();   //Matrix of event/callbacks

    //Add listener
    this.on = function(evt, callback) {
        //console.log("Listener added: " + evt);

        if (!listeners.hasOwnProperty(evt))
            listeners[evt] = Array();

        listeners[evt].push(callback);      
    }

    //Call listeners
    this.trigger = function(evt, params) {
        //console.log("trigger called " + evt);
        //console.dir(listeners);

        if (evt in listeners) {
            callbacks = listeners[evt];
            //Call all callbacks with the params
            for (var x in callbacks){
                callbacks[x](params);
            }
        } else {
            console.log("No listeners found for " + evt);
        }

    }
}

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