I have a custom UIView
I create in my class. I then add it to my screen and I want to know it's CGRect
. But from what it seems, I can't seem to get the size of this particular UIView
. Here's my code:
CGRect labelFrame;
if (!tickerImage) {
labelFrame = CGRectMake(upperTextField.frame.origin.x + 8, upperTextField.frame.origin.y, 0, 0);
} else {
labelFrame = CGRectMake(upperTextField.frame.origin.x + 16, upperTextField.frame.origin.y, 0, 0);
}
SGNewLabel = [[SGAdressLabel alloc] initWithFrame:labelFrame];
[labelsArray addObject:SGNewLabel];
[self.view addSubview:SGNewLabel];
[SGNewLabel addNewLabelWithText:labelText andTickerImage:tickerImage];
UIView *lastLabel = [labelsArray lastObject];
CGRect newTextFieldFrame = CGRectMake(lastLabel.frame.origin.x + lastLabel.frame.size.width, labelFrame.origin.y, 320, 30);
upperTextField.frame = newTextFieldFrame;
As you see, I set the upperTextField
frame based on the frame of my custom SGNewLabel
which appears to be wrong, even if put into NSArray
. I set 0, 0
at the end of the labelFrame
declaration because I don't know the size of the future object and here is the source of my problem.
How can I correct it and get the right size of my UIView?
EDIT : NSLog on my view gives me this:
NSLog(@"The rect of object is: %@", NSStringFromCGRect(self.frame));
2013-02-11 17:16:02.333 MyApp[2383:c07] The rect of object is: {{24, 55}, {0, 0}}
The UIView
itself is drawn normally and I can see it full-sized.
I should have used my label's frame set in its own class and then my code would look like this:
SGNewLabel = [[SGAdressLabel alloc] init];
CGRect labelFrame;
if (!tickerImage) {
labelFrame = CGRectMake(upperTextField.frame.origin.x + 8, upperTextField.frame.origin.y, SGNewLabel.frame.size.width, SGNewLabel.frame.size.height);
} else {
labelFrame = CGRectMake(upperTextField.frame.origin.x + 16, upperTextField.frame.origin.y, SGNewLabel.frame.size.width, SGNewLabel.frame.size.height);
}
SGNewLabel.frame = labelFrame;
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