There are plenty of questions about how to move objects around in the first place, but this is different: suppose that I (obviously) want my object to go "in front" of the background, and that my background is being changed/generated all the time. Therefore, when I move the object from one place to another, I want what would have been generated if the object wasn't blocking it to appear where it was before. How should I handle this? Should I keep a record of "what would have been generated" where the object is and plop it on when it moves, or is there a less annoying way to get around this?
Canvas has a drawing setting to do exactly what you want !
You can use the canvas context's globalCompositeOperation .
This allows you to move your "front" image on top of your "background-changing" image.
Here is some code and a Fiddle: http://jsfiddle.net/m1erickson/TrXB4/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; background-color:black; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var sun = new Image();
var moon = new Image();
var earth = new Image();
function init(){
sun.src = 'http://cdn-img.easyicon.cn/png/36/3642.png';
moon.src = 'http://openclipart.org/people/purzen/purzen_A_cartoon_moon_rocket.svg';
earth.src = 'http://iconbug.com/data/26/256/e5b23e861bc9979da6c3d03b75862b7e.png';
setInterval(draw,100);
}
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.globalCompositeOperation = 'destination-over';
ctx.clearRect(0,0,350,350); // clear canvas
ctx.fillStyle = 'rgba(0,0,0,0.4)';
ctx.strokeStyle = 'rgba(0,153,255,0.4)';
ctx.save();
ctx.translate(150,150);
// Earth
var time = new Date();
ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );
ctx.translate(105,0);
ctx.fillRect(0,-12,50,24); // Shadow
ctx.drawImage(earth,-12,-12,48,48);
// Moon
ctx.save();
ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ((2*Math.PI)/6000)*time.getMilliseconds() );
ctx.translate(0,28.5);
ctx.drawImage(moon,-3.5,-3.5,16,32);
ctx.restore();
ctx.restore();
ctx.beginPath();
ctx.arc(150,150,105,0,Math.PI*2,false); // Earth orbit
ctx.stroke();
ctx.drawImage(sun,100,100,96,96);
}
init();
}); // end $(function(){});
</script>
</head>
<body>
<canvas id="canvas" width=350 height=350></canvas>
</body>
</html>
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