I have a problem to upload some pictures on my web server from the iPhone/ipad. Indeed, my code works really well on the simulator iPhone on the MAC but on a real device, it doesn't work, pictures are not uploaded on my server. I don't know where is the problem and why it works on the simulator and not on my device. I have this code in objc and i call a php file to save image to the server.
the objective c code :
NSData *storeData = UIImageJPEGRepresentation(pictureItem, 90);
NSString *URLString = @"http://url_example/upload.php"; //call upload.php
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
[request setURL:[NSURL URLWithString:URLString]];
[request setHTTPMethod:@"POST"];
NSString *boundary = @"---------------------------14737809831466499882746641449";
NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary];
[request addValue:contentType forHTTPHeaderField:@"Content-Type"];
NSMutableData *body = [NSMutableData data];
[body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%d.jpg\"\r\n", idItem] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[[NSString stringWithFormat:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]];
[body appendData:[NSData dataWithData:storeData]];
[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]];
[request setHTTPBody:body];
NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil];
NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding];
NSLog(@"%@",returnString);
The php file is here :
<?php
$uploaddir = './'; //Uploading to same directory as PHP file
$file = basename($_FILES['userfile']['name']);
$uploadFile = $file;
$newName = $uploadDir . $uploadFile;
if (is_uploaded_file($_FILES['userfile']['tmp_name'])) {
echo "Temp file uploaded. \r\n";
} else {
echo "Temp file not uploaded. \r\n";
}
if ($_FILES['userfile']['size']> 10000000) {
exit("Your file is too large.");
}
if (move_uploaded_file($_FILES['userfile']['tmp_name'], $newName)) {
$postsize = ini_get('post_max_size'); //Not necessary, I was using these
$canupload = ini_get('file_uploads'); //server variables to see what was
$tempdir = ini_get('upload_tmp_dir'); //going wrong.
$maxsize = ini_get('upload_max_filesize');
}
?>
Thank you for your help!
Double check the case of your image filename. The simulator usually will forgive a file-case discrepancy, but a device usually won't.
For example, if you have a file in your project called Cat.png
, and in your code you reference the resource as cat.png
(lower case 'c'), it often will work in the simulator but not on a device.
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