My app requires data such as images and video to be sent across a network. I managed to split the files up into smaller chunks using an acceptable amount of RAM, like so:
NSData *data = UIImageJPEGRepresentation([UIImage imageNamed:@"image.jpg"], 1.0);
NSArray *array = [data splitIntoSubdataWithLength:1000000];
-(NSArray *)splitIntoSubdataWithLength:(int)subdataLength {
NSMutableArray *array = [[NSMutableArray alloc] init];
NSUInteger dataLength = [self length];
NSUInteger offset = 0;
do {
NSUInteger thisChunkSize = dataLength - offset > subdataLength ? subdataLength : dataLength - offset;
NSData* chunk = [NSData dataWithBytesNoCopy:(char *)[self bytes] + offset
length:thisChunkSize
freeWhenDone:NO];
offset += thisChunkSize;
[array addObject:chunk];
NSLog(@"chunk size: %i", chunk.length);
} while (offset < dataLength);
return array;
}
The problem is, if the original NSData object is 26MB, the RAM goes up to ~26MB. Do I need to have the entire contents of the NSData object active in memory like this, or would i be able to reduce the memory usage in any way?
you can use a memory mapped file, and store the values temporarily on disk. here's a good implementation for ios with ARC.
http://www.cimgf.com/2012/02/17/extending-nsdata-and-not-overriding-dealloc/
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