I am extremely new to c# and I have a simple question: I am supposed to draw a white particle (rectangle) on a black background and move it horizontally from one of the screen to another. I did it but the problem is it blinks too much (ie it is not smooth even when the speed is high, I can easily see the black background between each move and another)
t.Interval = 1000 / speed;
t.Tick += new EventHandler(t_Tick);
t.Start();
....
void t_Tick(object sender, EventArgs e)
{
//g.Clear(Color.Black);
g.DrawRectangle(new Pen(Brushes.Black, 20), r); //draw a black rectangle in the old position...20 is the thickness of the pen
r.X += move_x;
g.DrawRectangle(new Pen(Brushes.White, 20), r); //draw a white rectangle in the new position...20 is the thickness of the pen
if (r.X >= 1700) ///this means it reached the end of the screen
t.Stop();
}
I used g.Clear to clear the graphics but this also did not work, so I drew a black rectangle in the old position before moving it to the new position.
Any Idea how to remove this blinking or even do it in another way?
Try this out...add a Panel (panel1) to a form:
public partial class Form1 : Form
{
private Rectangle r;
private const int rSize = 50;
private const int move_x = 10;
private System.Windows.Forms.Timer tmr;
public Form1()
{
InitializeComponent();
panel1.BackColor = Color.Black;
r = new Rectangle(0, panel1.Height / 2 - rSize / 2, rSize, rSize);
tmr = new System.Windows.Forms.Timer();
tmr.Interval = 50;
tmr.Tick += new EventHandler(tmr_Tick);
tmr.Start();
panel1.Paint += new PaintEventHandler(panel1_Paint);
}
void tmr_Tick(object sender, EventArgs e)
{
r.X += move_x;
panel1.Refresh();
if (r.X > panel1.Width)
{
tmr.Stop();
MessageBox.Show("Done");
}
}
void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawRectangle(Pens.White, r);
}
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.