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How to send a pygame image over websockets?

I'm currently trying to code something that will let websites view my webcam. I'm roughly following the tutorial linked on this website , except using Python and pygame instead of Processing.

At the moment, my code is grabbing a pygame image (which was originally a SimpleCV image), attempting to convert it into jpg format, and send it over websockets to the client where it will display it inside an img tag. However, I can't seem to figure out how to convert a pygame image into jpg and get it to display properly on the web browser.

This is my code for the server, which uses Flask and gevent:

#!/usr/bin/env python

import base64
import cStringIO
import time

from geventwebsocket.handler import WebSocketHandler
from gevent.pywsgi import WSGIServer
from flask import Flask, request, render_template


import pygame
pygame.init()

import SimpleCV as scv

app = Flask(__name__)
cam = scv.Camera(0)

@app.route('/')
def index():
    return render_template('index.html')

@app.route('/camera')
def camera():

    if request.environ.get('wsgi.websocket'):
        ws = request.environ['wsgi.websocket']

        while True:            
            image = cam.getImage().flipHorizontal().getPGSurface()
            data = cStringIO.StringIO()
            pygame.image.save(image, data)
            ws.send(base64.b64encode(data.getvalue()))
            time.sleep(0.5)

if __name__ == '__main__':
    http_server = WSGIServer(('',5000), app, handler_class=WebSocketHandler)
    http_server.serve_forever()

This is my HTML file:

<!DOCTYPE HTML>
<html>
<head>
<title>Flask/Gevent WebSocket Test</title>
    <script src="http://code.jquery.com/jquery-1.10.1.min.js"></script>
    <script type="text/javascript" charset="utf-8">
        $(document).ready(function(){
            if ("WebSocket" in window) {
                cam = new WebSocket("ws://" + document.domain + ":5000/camera");
                cam.onmessage = function (msg) {
                    $("#cam").attr('src', 'data:image/jpg;base64,' + msg.data);
                };
                cam.onerror = function(e) {
                    console.log(e);
                }
            } else {
                alert("WebSocket not supported");
            }
        });
    </script>
</head>
<body>
    <img id="cam" src="" width="640" height="480" />
</body>
</html> 

These are the specific lines that I think I'm having trouble with:

while True:
    image = cam.getImage().flipHorizontal().getPGSurface()
    data = cStringIO.StringIO()
    pygame.image.save(image, data)
    ws.send(base64.b64encode(data.getvalue()))
    time.sleep(0.5)

Currently, if I try and run my code, going to localhost:5000 will display an invalid jpg image. It also becomes really laggy if I try running it on Firefox, but that may be an unrelated issue that I can debug later.

I've checked and made sure that the pygame image is a valid one, since I'm converting it from another library, and also checked that I was using websockets correctly by sending text data back and forth.

I've also tried calling pygame.image.to_string to try and convert the pygame surface into RGB format, but that also doesn't work.

What am I doing wrong?

Using the underlying PIL image, we can write to a file-like object, read back and base-64 encode it:

from geventwebsocket.handler import WebSocketHandler
from gevent.pywsgi import WSGIServer
from flask import Flask, request
from time import sleep
from cStringIO import StringIO

import pygame
pygame.init()

import SimpleCV as scv

app = Flask(__name__)
cam = scv.Camera(0)


@app.route('/camera')
def camera():

    if request.environ.get('wsgi.websocket'):
        ws = request.environ['wsgi.websocket']

        while True:
            fp = StringIO()
            image = cam.getImage().flipHorizontal().getPIL()
            image.save(fp, 'JPEG')
            ws.send(fp.getvalue().encode("base64"))
            #fp.close() << benchmark and memory tests needed
            sleep(0.5)


if __name__ == '__main__':
    http_server = WSGIServer(('',5000), app, handler_class=WebSocketHandler)
    http_server.serve_forever()

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