I am trying to integrate the Facebook SDK into my application, and it works in my simulator perfectly. When I install it onto my iPhone and try running it, it shows me an alert, which states, "myapp needs to access your profile, friendlist, etc", and when I choose to allow it nothing happens - and it requires these permissions.
I have installed the Facebook application on my iPhone, tried logging out and back in many times, but without use.
But, when I go to settings and delete the Facebook details, it works perfectly:
How can I fix this?
I used following way its working for me :
-(void)openFacebookAuthentication
{
NSArray *permission = [NSArray arrayWithObjects:kFBEmailPermission,kFBUserPhotosPermission, nil];
FBSession *session = [[FBSession alloc] initWithPermissions:permission];
[FBSession setActiveSession: [[FBSession alloc] initWithPermissions:permission] ];
[[FBSession activeSession] openWithBehavior:FBSessionLoginBehaviorForcingWebView completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
switch (status) {
case FBSessionStateOpen:
[self getMyData];
break;
case FBSessionStateClosedLoginFailed: {
// prefer to keep decls near to their use
// unpack the error code and reason in order to compute cancel bool
NSString *errorCode = [[error userInfo] objectForKey:FBErrorLoginFailedOriginalErrorCode];
NSString *errorReason = [[error userInfo] objectForKey:FBErrorLoginFailedReason];
BOOL userDidCancel = !errorCode && (!errorReason || [errorReason isEqualToString:FBErrorLoginFailedReasonInlineCancelledValue]);
if(error.code == 2 && ![errorReason isEqualToString:@"com.facebook.sdk:UserLoginCancelled"]) {
UIAlertView *errorMessage = [[UIAlertView alloc] initWithTitle:kFBAlertTitle
message:kFBAuthenticationErrorMessage
delegate:nil
cancelButtonTitle:kOk
otherButtonTitles:nil];
[errorMessage performSelectorOnMainThread:@selector(show) withObject:nil waitUntilDone:YES];
errorMessage = nil;
}
}
break;
// presently extension, log-out and invalidation are being implemented in the Facebook class
default:
break; // so we do nothing in response to those state transitions
}
}];
permission = nil;
}
Remember to add your app to facebook developers/apps!!
If not, you can't interact with their servers...
Ok, I know what is going wrong. let me know that whatever you are doing is right but the result that you want will require something else.
Try this -
First of all implement all the facebook sdk delegate methods in your app delegate.
- (IBAction)loginWithFacebookButtonTapped:(id)sender
{
IntubeAppDelegate *delegat = (IntubeAppDelegate*)[[UIApplication sharedApplication] delegate];
[delegat doLoginAndSwitch];
}
Now, in your appDelegate -
-(void) doLoginAndSwitch
{
[self openSessionWithAllowLoginUI:YES];
}
- (BOOL)openSessionWithAllowLoginUI:(BOOL)allowLoginUI
{
NSArray *permissions = [NSArray arrayWithObjects:@"email", nil];
return [FBSession openActiveSessionWithPublishPermissions:permissions
defaultAudience:FBSessionDefaultAudienceFriends
allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session
state:state
error:error];
}];
}
-(BOOL)openSessionWithAllowPublishStreamPermission:(BOOL)allowLoginUI
{
NSArray *permissions = [NSArray arrayWithObjects:@"publish_actions",@"publish_stream", nil];
[[FBSession activeSession] requestNewPublishPermissions:permissions defaultAudience:FBSessionDefaultAudienceEveryone completionHandler:^(FBSession *session, NSError *error){
}];
return YES;
}
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState)state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen:
if(!error)
{
// NSLog(@"FBSessionStateOpen :- logged in");
[self openSessionWithAllowPublishStreamPermission:YES];
// Your code
}
}
}
Also to switch back to your application -
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
{
return [FBSession.activeSession handleOpenURL:url];
}
I hope you would get what you desire now. :)
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.