I want to add buttons to my page dynamically. It will depend on the number of results from a SELECT statement. I
protected void Page_Load(object sender, EventArgs e)
{
if (!IsPostBack)
{
for (int i = 0; i < Query.length; i++)
{
Button btn = new Button();
btn.ID = "Button" + i;
btn.Click += new EventHandler(btn_Click());
btn.Text = i.ToString();
pagingPanel.Controls.Add(btn);
}
}
}
But I want each button to have it's own custom event handler. If I click one button, I want it do have a different result than if I click another. I would like to do something like this where I can pass an aditional parameter:
protected void btn_Click(object sender, EventArgs e, string test)
{
System.Diagnostics.Debug.WriteLine(test);
}
Perhaps I don't know which objects to pass? Or maybe I am approaching this the wrong way.
How do I achieve the desired results?
Try this:
protected void Page_Load(object sender, EventArgs e)
{
// you do not use !IsPostBack here
//count of func must be equal with 'Query.Length'
string[,] arr ={
{"func1","hello world"},
{"func2","Hello ASP.NET"}
};
for (int i = 0; i < Query.Length; i++)//I assume length is 2
{
Button btn = new Button();
btn.ID = arr[i, 0];
btn.CommandArgument = arr[i, 1];
btn.Click += new EventHandler(btn_Click);
btn.Text = i.ToString();
pagingPanel.Controls.Add(btn);
}
}
protected void btn_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
System.Reflection.MethodInfo methodInfo = typeof(_Default2).GetMethod(btn.ID); //_Default2 is class name of code behind
if (methodInfo != null)
{
object[] parameters = new object[] { btn.CommandArgument};
methodInfo.Invoke(this,parameters);
}
}
public void func1(object args)
{
string test = args.ToString();
Response.Write(test);
}
public void func2(object args)
{
string test = args.ToString();
Response.Write(test);
}
First and foremost - you have to create buttons whether it is postback or not. The button click is the reason for the postback, if you don't have buttons - what will be clicking?
Second, add to your page class:
Dictionary<Button, ButtonInfo> fButtonLookup = new Dictionary<Button, ButtonInfo>();
Then, where you create buttons:
fButtonLookup.Clear();
for (int i = 0; i < Query.length; i++)
{
Button btn = new Button();
fButtonLookup.Add(btn, new ButtonInfo() { whatever information about this button you want to keep});
...
}
Then, in your button click:
protected void btn_Click(object sender, EventArgs e)
{
Button btn = (Button)sender;
if (fButtonLookup.ContainsKey(btn))
{
ButtonInfo info = fButtonLookup[btn];
// do waht you need with button information
}
}
You could just check sender
to see which button was clicked:
protected void btn_Click(object sender, EventArgs e)
{
if (sender == btnOne)
performBtnOne("foo");
else if (sender == btnTwo)
performButtonTwo("bar");
}
To expand on itsme86...
protected void btn_Click(object sender, EventArgs e)
{
Button btn = (Button)sender; //Now you have an instantiated version of the button pressed.
switch (btn.Name)
{
case "foo":
performBtnOne();
break;
case "bar":
performBtnTwo();
break;
default:
performUnexpectedButton();
break;
}
}
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