For example I have a view where I want two different gestures:
tap to do action A. double tap to do action B.
The problem is with UITapGestureRecognizer I can only set minimum required tap count. The single tap gesture recognizer recognizes a tap before the double tap gesture recognizer recognizes the double tap.
Example:
_tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapGestureRecognized:)];
_tapGestureRecognizer.numberOfTouchesRequired = 1;
_tapGestureRecognizer.numberOfTapsRequired = 1;
[self addGestureRecognizer:_tapGestureRecognizer];
_doubleTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doubleTapGestureRecognized:)];
_doubleTapGestureRecognizer.numberOfTouchesRequired = 1;
_doubleTapGestureRecognizer.numberOfTapsRequired = 2;
[self addGestureRecognizer:_doubleTapGestureRecognizer];
It always recognizes the single tap even if I do double tap very fast. How can I set it up so the tap gesture recognizer waits and sees if the double tap gesture recognizer recognizes?
Here is what I have used in one of my old projects, I hope it helps you out man.
UITapGestureRecognizer *singleTap = [[[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doSingleTap)] autorelease];
singleTap.numberOfTapsRequired = 1;
[self.view addGestureRecognizer:singleTap];
UITapGestureRecognizer *doubleTap = [[[UITapGestureRecognizer alloc] initWithTarget: self action:@selector(doDoubleTap)] autorelease];
doubleTap.numberOfTapsRequired = 2;
[self.view addGestureRecognizer:doubleTap];
[singleTap requireGestureRecognizerToFail:doubleTap];
On swift 3 and swift 4:
let singleTap = UITapGestureRecognizer(target: self, action: #selector(doSingleTap))
singleTap.numberOfTapsRequired = 1
self.view.addGestureRecognizer(singleTap)
let doubleTap = UITapGestureRecognizer(target: self, action: #selector(doDoubleTap))
doubleTap.numberOfTapsRequired = 2
self.view.addGestureRecognizer(doubleTap)
singleTap.require(toFail: doubleTap)
{ UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleDoubleTapGesture:)];
[doubleTap setDelegate:self];
doubleTap.numberOfTapsRequired = 2;
[self.headerView addGestureRecognizer:doubleTap];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleSingleTapGesture:)];
singleTap.numberOfTapsRequired = 1;
[singleTap setDelegate:self];
[doubleTap setDelaysTouchesBegan:YES];
[singleTap setDelaysTouchesBegan:YES];
[self.headerView addGestureRecognizer:singleTap];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
Create the gesture recognizers inside any method you want. For example if you want tap gestures for your headerView in tableView create those tap gestures inside
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
And your class should implement UIGestureRecognizerDelegate. Above mentioned are the 2 methods of that delegate class.
Another option is to use UIGestureRecognizerDelegate
, especially if you do not have easy access to the other recognizer.
let singleTap = UITapGestureRecognizer(target: self, action: #selector(doSingleTap))
singleTap.numberOfTapsRequired = 1
singleTap.delegate = self
self.view.addGestureRecognizer(singleTap)
Implement the delegate:
extension ViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if let tapGesture = gestureRecognizer as? UITapGestureRecognizer, let otherTapGesture = otherGestureRecognizer as? UITapGestureRecognizer {
return tapGesture.numberOfTapsRequired == 1 && otherTapGesture.numberOfTapsRequired == 2
}
return false
}
}
I found a solution to the delay of the single tap using XCode Monkey's answer. Using this approach, you can configure in mili-seconds the threshold between a single and a double tap. This technique uses a simple UIButton and a NSTimer to differentiate between single and double tap.
@property NSTimer *tapTimer;
@property BOOL isDoubleTap;
UIButton *yourButton = [UIButton new];
yourButton.frame = // set your frame
[yourButton addTarget:self action:@selector(handleTap:) forControlEvents:UIControlEventTouchUpInside];
[self.view yourButton];
-(void)handleTap:(UIButton*)button
{
[self.tapTimer invalidate];
if (self.isDoubleTap)
{
[self doDoubleTap];
return;
}
self.isDoubleTap = YES;
// CHANGE THE 0.3 SECOND THRESHOLD BETWEEN SINGLE/DOUBLE TAP TO YOUR HEART'S CONTENT
self.tapTimer = [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(doSingleTap) userInfo:nil repeats:NO];
}
-(void)doSingleTap
{
self.isDoubleTap = NO;
}
-(void)doDoubleTap
{
self.isDoubleTap = NO;
}
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