UIView * lineView = [[UIView alloc] initWithFrame:CGRectMake(0, dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight, dialogContainer.bounds.size.width, buttonSpacerHeight)];
lineView.backgroundColor = [UIColor colorWithRed:198.0/255.0 green:198.0/255.0 blue:198.0/255.0 alpha:1.0f];
[dialogContainer addSubview:lineView];
I have used this code to draw horizontal line on UIView. How can I add Vertical line to UIView?
UIView * lineView = [[UIView alloc] initWithFrame:CGRectMake(dialogContainer.bounds.size.width/2, 0, buttonSpacerHeight, dialogContainer.bounds.size.height)];
lineView.backgroundColor = [UIColor colorWithRed:198.0/255.0 green:198.0/255.0 blue:198.0/255.0 alpha:1.0f];
[dialogContainer addSubview:lineView];
You can subclass UIView and override the drawRect: method. For example
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
//Horizontal Line
CGContextSetLineWidth(context, buttonSpacerHeight);
CGContextMoveToPoint(context,0,dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight);
CGContextAddLineToPoint(context,dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight + dialogContainer.bounds.size.width,dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight);
//Vertical Line
CGContextAddLineToPoint(context,dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight + dialogContainer.bounds.size.width, dialogContainer.bounds.size.height);
CGContextStrokePath(context);
}
If you are adamant to use UIViews itself to draw vertical lines then reduce the width to a negligible value and increase the height of the UIView according to your wish.
Just exchange your height and width to draw vertical line simple :)
UIView * lineView = [[UIView alloc] initWithFrame:CGRectMake(0, dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight,buttonSpacerHeight, dialogContainer.bounds.size.height)];
other example
UIView *horizontalLineView=[[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 2)];
[horizontalLineView setBackgroundColor:[UIColor redColor]];
[self.view addSubview:horizontalLineView];
UIView *verticalLineView=[[UIView alloc] initWithFrame:CGRectMake(100, 100, 2, 100)];
[verticalLineView setBackgroundColor:[UIColor redColor]];
[self.view addSubview:verticalLineView];
If you want to use coreGraphic then
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, self.frame);
CGContextMoveToPoint(context, XstartPoint, ystartPoint);
CGContextAddLineToPoint(context,XendPoint,YendPoint);
CGContextSetLineWidth(context, 2.0);
CGContextSetStrokeColorWithColor(context, [UIColor greenColor].CGColor);
CGContextStrokePath(context);
}
If you want to draw using sprite kit then follow
taking Benny's answer to swift, you could do something like:
override func drawRect(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
let spacerHeight = rect.size.height
CGContextSetLineWidth(context, 2.0)
CGContextMoveToPoint(context, 0, (spacerHeight / 4.0))
CGContextAddLineToPoint(context, 0, 3 * (spacerHeight / 4.0))
CGContextSetStrokeColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextStrokePath(context)
}
According to Apple's documentation CGRect Returns a rectangle with the specified coordinate and size values:
CGRect CGRectMake (
CGFloat x,
CGFloat y,
CGFloat width,
CGFloat height
);
So try inverting what you ised to have as the width with the height
就像你有绘制水平线只是增加UIView
的高度,并减小宽度,如下所示,
UIView * lineView = [[UIView alloc] initWithFrame:CGRectMake(0, dialogContainer.bounds.size.height - buttonHeight - buttonSpacerHeight, 2, 200)];
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.