Hi I have already this code:
var refreshIntervalId;
var myImages = [
"walking1.jpg",
"walking2.jpg",
"walking3.jpg",
"walking4.jpg",
"walking5.jpg",
];
var counter = 0;
function switchImage() {
$('#myImage').attr('src', myImages[counter]);
counter += 1;
if (counter == Number($("#counter").val())) {
counter = 0;
clearInterval(refreshIntervalId);
}
}
$(document).ready(function() {
$("#animationBtn").click(function(){
refreshIntervalId = setInterval(switchImage, 50);
});
});
But now I want instead of an image to play an spritesheet, is this possible? or do I have to change the whole code, yes? can someone help me with that?
A spritesheet is a sheet is basically an image file with a bunch of images, representing one (or several) animation sequence.
#nav li a {background-image:url('../img/image_nav.gif')}
#nav li a.item1 {background-position:0px 0px}
#nav li a:hover.item1 {background-position:0px -72px}
#nav li a.item2 {background-position:0px -143px;}
#nav li a:hover.item2 {background-position:0px -215px;}
Loading the image once and by changing the background-position
displaying the other images in spritesheet.
Check this spritecow , an online tool(my favorite) to get the background-position
of individual images in the spritesheet.
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