For my code (corona SDK), I'm having an arbitrary display object "laser" fade out when I touch it, and back in when I let go. However; in the onTouch
function, if I set the "began" transition alpha to 0 instead of anything > 0, then my display object permanently stays hidden at 0 alpha. What gives? Here's the code (for now, I'm using alpha = 0.01, since it's pretty close):
local function fadeBack(var)
transition.to(laser, {time = 700, alpha = 1.0});
end
local function onTouch(event)
if(event.phase == "began")then
tween = transition.to(laser, {time = 100, alpha = 0});
elseif(event.phase == "ended") then
fadeBack();
end
end
If you're trying to stop a transition, use this:
local trans
local function fadeBack()
transition.cancel(trans)
end
local function onTouch(event)
if event.phase == "began" then
trans = transition.to(laser, {time = 100, alpha = 0})
elseif event.phase == "ended" then
fadeBack()
end
end
选项中的transition.to支持和onComplete参数,以便在完成转换后可以调用一个函数,并且可以在该函数中重置所需的内容。
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