In my Windows Store App, Id like to do a 3D transformation to an image and blit it onto another image. The image should be transformed in a way so that the four corners end up on four predefined coordinates in the second image. Example: A user can copy his own image into a photo of a poster hanging on a wall, where the photo is not taken at a 90 degree angle.
Is there a framework for doing these kinds of 3D transformation or can someone show me how to do this with matrices-math? I have a basic understanding of how a transformation matrix can work, but how to calculate one myself is beyond my knowledge.
Btw for blitting Im using the WriteableBitmapEx framework.
There is a Projection
property on every UIElement
, which for basic 3D transforms you set to a PlaneProjection
object (which has properties like RotationX
, RotationY
and RotationZ
):
http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.uielement.projection.aspx
If you want to apply complex math, you can set it to Matrix3DProjection
:
http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.media.matrix3dprojection.aspx
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