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method not called with dispatch_async and repeating NSTimer

I am developing an app where i want to call method in separate queue using dispatch_async . I want to call that method repeatedly after certain interval of time. But the method is not getting called.

I don't know whats wrong. Here is my code:

dispatch_async( NotificationQueue, ^{

        NSLog(@"inside queue");
        timer = [NSTimer scheduledTimerWithTimeInterval: 20.0
                                                 target: self
                                               selector: @selector(gettingNotification)
                                               userInfo: nil
                                                repeats: YES];

        dispatch_async( dispatch_get_main_queue(), ^{
            // Add code here to update the UI/send notifications based on the
            // results of the background processing

        });
    });

-(void)gettingNotification {
    NSLog(@"calling method ");
}

If you want a repeating timer to be invoked on a dispatch_queue_t , use dispatch_source_create with a DISPATCH_SOURCE_TYPE_TIMER :

dispatch_queue_t  queue = dispatch_queue_create("com.firm.app.timer", 0);
dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
dispatch_source_set_timer(timer, dispatch_walltime(NULL, 0), 20ull * NSEC_PER_SEC, 1ull * NSEC_PER_SEC);

dispatch_source_set_event_handler(timer, ^{

    // stuff performed on background queue goes here

    NSLog(@"done on custom background queue");

    // if you need to also do any UI updates, synchronize model updates,
    // or the like, dispatch that back to the main queue:

    dispatch_async(dispatch_get_main_queue(), ^{
        NSLog(@"done on main queue");
    });
});

dispatch_resume(timer);

That creates a timer that runs once every 20 seconds (3rd parameter to dispatch_source_set_timer ), with a leeway of a one second (4th parameter to dispatch_source_set_timer ).

To cancel this timer, use dispatch_source_cancel :

dispatch_source_cancel(timer);

Try this code

    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

    dispatch_async( dispatch_get_main_queue(), ^{

        timer = [NSTimer scheduledTimerWithTimeInterval: 1.0 target: self
                                               selector: @selector(gettingNotification) userInfo: nil repeats: YES];
        // Add code here to update the UI/send notifications based on the
        // results of the background processing

    });
});

-(void)gettingNotification {

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
         //background task here
    dispatch_async( dispatch_get_main_queue(), ^{
        // update UI here
        );
});
}
int parameter1 = 12;
float parameter2 = 144.1;

// Delay execution of my block for 10 seconds.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 10 * NSEC_PER_SEC), dispatch_get_current_queue(), ^{
    NSLog(@"parameter1: %d parameter2: %f", parameter1, parameter2);
});

look for more

How do you trigger a block after a delay, like -performSelector:withObject:afterDelay:?

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