I am developing a d3 sunburst type.
Everything is ok, It is taking the flare JSON correctly but, when I go to label the path look what is happening:
The code is the following:
var width = 960,
height = 700,
radius = Math.min(width, height) / 2;
var x = d3.scale.linear()
.range([0, 2 * Math.PI]);
var y = d3.scale.linear()
.range([0, radius]);
var hue = d3.scale.ordinal().range(["#feec76","#aec7e8","#ff00bf","#7f7f7f"]);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + (height / 2 + 10) + ")");
var partition = d3.layout.partition()
.value(function(d) { return d.size; });
var arc = d3.svg.arc()
.startAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x))); })
.endAngle(function(d) { return Math.max(0, Math.min(2 * Math.PI, x(d.x + d.dx))); })
.innerRadius(function(d) { return Math.max(0, y(d.y)); })
.outerRadius(function(d) { return Math.max(0, y(d.y + d.dy)); });
d3.json("http://api.printoriente.com/treemap.php", function(error, root) {
var g = svg.selectAll("g")
.data(partition.nodes(root))
.enter().append("g");
var path = g.append("path")
.attr("d", arc)
.style("fill", function(d) { return hue((d.children ? d : d.parent).name); })
.on("click", click);
var text = g.append("text")
.attr("transform", function(d) { return "rotate(" + computeTextRotation(d) + ")"; })
.attr("x", function(d) { return y(d.y); })
.attr("dx", "6") // margin
.attr("dy", ".35em") // vertical-align
.text(function(d) { return d.name; });
And the rotation code is:
function computeTextRotation(d) {
return (x(d.x + d.dx / 2) - Math.PI / 2) / Math.PI * 180;
}
This script works for all others d3 but I have to put those colors for each path.
Where is the problem?
Regards.
UPDATED: d3 sunburst with small font-size:
UPDATED: I want something like this:
UPDATED: Take a look of internal labels:
I'm not sure where you got the code to calculate the angle from, but it seems to be completely off. If you look at this example , the code to compute the angle is (with everything else being equal)
var angle = (d.x + d.dx / 2) * 180 / Math.PI - 90;
Replacing the code in your example with that fixes the angles. To fix the positions, you can adjust the dx
offset of the labels, eg
.attr("dx", 50")
Complete example here .
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