I am currently in a Flash game programming class with action script 3 and can't seem to find a clock anywhere that counts down and then does an action. I've been using Lynda tutorials and that hasn't been helpful and I have also Google searched quite a bit, but no luck. I have a Countdown clock and have been try "if" statements, but no luck.
Can someone guide me in the right direction on what I am doing wrong?
//game timer
var count:Number = 60; // amount of time
var myTimer:Timer = new Timer(1000,count); // time in ms, count is calling from line above
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.start();
function countdown(event:TimerEvent):void
{
myText_txt.text = String((count)-myTimer.currentCount); //dynamic txt box shows current count
}
//if and else if statements
if (((count)-myTimer.currentCount) == 58)
{
gotoAndStop(2);
}
This should help ;) Without any magic numbers.
var myTimer:Timer = new Timer(1000,60); // every second for 60 seconds
myTimer.addEventListener(TimerEvent.TIMER, onTimer);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onComplete);
myTimer.start();
function onTimer(e: TimerEvent):void {
myText_txt.text = String(myTimer.repeatCount - myTimer.currentCount);
}
function onComplete(e: TimerEvent):void{
gotoAndStop(2);
}
Add your if
statement inside countdown
like so:
function countdown(event:TimerEvent):void
{
myText_txt.text = String((count)-myTimer.currentCount); //dynamic txt box shows current count
//if and else if statements
if (((count)-myTimer.currentCount) == 58)
{
gotoAndStop(2);
}
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.