So, I'm a javascript n00b. Have heard that case/switch statements are...passé. I'm trying to wrap my head around object literals as their replacement structure.
After searching and trying various iterations in my code, I still cannot figure out why the "switch" variable value is coming back as "undefined". In my limited experience, a variable with a value of "undefined" usually means that it has no value, right? Is it a variable scope issue?
From what I gather the code is doing is creating a object (mod). The mod object has properties with the name of [3-18]. Each of these properties have values which are functions. These functions return a string value.
Here's what I've got so far:
function getModValue(str) {
var search = str;
var mod = {
3: function() {return "-3";},
4: function() {return "-2";},
5: function() {return "-2";},
6: function() {return "-1";},
7: function() {return "-1";},
8: function() {return "-1";},
9: function() {return "0";},
10: function() {return "0";},
11: function() {return "0";},
12: function() {return "0";},
13: function() {return "+1";},
14: function() {return "+1";},
15: function() {return "+1";},
16: function() {return "+2";},
17: function() {return "+2";},
18: function() {return "+3";}
}
mod[search]();
}
alert(getModValue("14"));
Here is my (non)working example: jsfiddle
Thanks in advance for your help.
The error is just you forgot the return
at the end.
I think you are overengineering. This works and it's much more simple:
function getModValue(str) {
var mod = {
3: "-3",
5: "-2",
4: "-2",
6: "-1",
7: "-1",
8: "-1",
9: "0",
10: "0",
11: "0",
12: "0",
13: "+1",
14: "+1",
15: "+1",
16: "+2",
17: "+2",
18: "+3"
}
return mod[str];
}
alert(getModValue("14"));
PS: Checking a 3d6 roll?
UPDATE: Think that mod
is a map, where the keys are numbers and the values are strings. When you look for a value using the key, Javascript has to compare your key with the existing ones. Check the following:
var number="1";
number==1 //true, because it's like if '==' makes a "toString()"
number===1 //false
var myObj={hello: function(){ return "Hello";}};
myObj.hello();
myObj["hello"](); // equivalent
const responseToParse = { 3: '-3', 4: '-2', 5: '-2', 6: '-1', 7: '-1', 8: '-1', 9: '0', 10: '0', 11: '0', 12: '0', 13: '+1', 14: '+1', 15: '+1', 16: '+2', 17: '+2', 18: '+3', 19: undefined, 20: null } const MyObjectLiteralLibrary = { 3: response => response[3], 4: response => response[4], 5: response => response[5], 6: response => response[6], 7: response => response[7], 8: response => response[8], 9: response => response[9], 10: response => response[10], 11: response => response[11], 12: response => response[12], 13: response => response[13], 14: response => response[14], 15: response => response[15], 16: response => response[16], 17: response => response[17], 18: response => response[18], 19: response => response[19], 20: response => response[20] } let str str = 14 console.log(MyObjectLiteralLibrary[str](responseToParse)) str = 19 console.log(MyObjectLiteralLibrary[str](responseToParse)) str = 20 console.log(MyObjectLiteralLibrary[str](responseToParse))
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Nice one; Yes, object literals are better than a switch when some of the cases returning an undefined or a specific cases only. This can be done through switch but will leave a fall-through in many cases.
I played around and came up with this logic in ES6 format. Please look into the code snippet above if that helps.
You can loop over defaultList of cases or a set of required cases. Also, If you want to parse a JSON object this is very helpful.
You have missed return on last line of your api. return modsearch;
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