I'm running an HLS stream that I want to write to a canvas; and then read pixels from the canvas.
The video gets rendered to the canvas A-ok, but it gets kicked off at:
myPixel = c.getImageData(200, 200, 1, 1).data;
where it fails with:
[Error] SecurityError: DOM Exception 18: An attempt was made to break through the security policy of the user agent.
[Error] Unable to get image data from canvas because the canvas has been tainted by cross-origin data.
I've set the cross-domain settings on the Wowza streaming server to:
<site-control permitted-cross-domain-policies="all"/>
<allow-access-from domain="*" to-ports="*" secure="false"/>
<allow-http-request-headers-from domain="*" headers="*" secure="false"/>
and crossOrigin="anonymous"
on the client side video element.
It works and fails with different computers on the same network, all running Safari 7.0.2/Mac.
Any good ideas for debugging this?
If your modifications work on some computers and not on other identically configured computers, try clearing the cache on the misbehaving computers.
Force a reload on the misbehaving macs like this:
Hold Shift
and Cmd
and press R
.
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