How would I set the angle of a sprite to 45 degrees?
SKAction *rotate = [SKAction rotateByAngle: M_PI/4.0 duration:1];
only increases the angle by 45 degrees, what I want to do is have to SKSprite
rotate however long it takes to get to 45 and then stop. Is there a method for that or will I have to hard code it?
Thanks!
The method you're looking for is +rotateToAngle:duration:shortestUnitArc:
, as in:
SKAction *rotate = [SKAction rotateToAngle:M_PI_4 duration:1 shortestUnitArc:YES];
You can also just use +rotateToAngle:duration:
, but that always rotates counterclockwise; this variant goes in whichever direction requires the least rotation.
(also note that π/4 is already defined as a constant, M_PI_4
; see usr/include/math.h)
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