In my app, a method (addCoinTarget) is called every 2 seconds via NSTimer. I want to have the app perform an NSLog when the UIView (Coin in this case) is called. However, whenever the screen is touched even if its not on a Coin object, the app crashes with the error:
error: memory read failed for 0x42200000
This is the method that creates a Coin object:
-(void)addCoinTarget {
Coin *coinTarget = [[Coin alloc]initWithFrame:CGRectMake(-20, -20, 27, 40)];
[self.view addSubview:coinTarget];
// Determine where to spawn the coin along the Y axis
int minYc = coinTarget.frame.size.width/2;
int maxYc = screen.size.width - coinTarget.frame.size.width/2;
int rangeYc = maxYc - minYc;
int actualYc = (arc4random() % rangeYc) + minYc;
// Determine speed of the target
int minDurationc = 2.0;
int maxDurationc = 4.0;
int rangeDurationc = maxDurationc - minDurationc;
int actualDurationc = (arc4random() % rangeDurationc) + minDurationc;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
theAnimation.duration = 3.0;
theAnimation.repeatCount=1.0;
theAnimation.autoreverses=NO;
[theAnimation setFromValue:[NSValue valueWithCGRect:CGRectMake(screen.size.height + (coinTarget.frame.size.height/2), actualYc, 27, 40)]];
[theAnimation setToValue:[NSValue valueWithCGRect:CGRectMake(-50, actualYc, 27, 40)]];
theAnimation.delegate = self;
[CATransaction setCompletionBlock:^{
[coinTarget removeFromSuperview];
}];
[coinTarget.layer addAnimation:theAnimation forKey:@"animations"];
Also, this is my touch code so far:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:[touch view]];
NSLog(@"touched");
}
What have I done wrong?
被触摸的视图的引用计数为零,因此已释放。
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