I am working in AVAudioplayer in iOS. I am displaying an activity indicator for loading time if a user clicks the play button. My problem is that when I click the play button the loading time activity indicator is not displayed. In playing time activity indicator displayed that is my problem.
-(void)viewDidLoad
{
// loading View
loadingView=[[UILabel alloc]initWithFrame:CGRectMake(135, 200, 40, 40)];
loadingView.backgroundColor=[UIColor whiteColor];
loadingView.clipsToBounds=YES;
loadingView.layer.cornerRadius=10.0;
activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
activityView.frame = CGRectMake(10, 11, activityView.bounds.size.width, activityView.bounds.size.height);
[loadingView addSubview:activityView];
}
-(void)playOrPauseButtonPressed:(id)sender
{
if(playing==NO)
{
[UIApplication sharedApplication].networkActivityIndicatorVisible=YES;
[self.view addSubview:loadingView];
[activityView startAnimating];
[playButton setBackgroundImage:[UIImage imageNamed:@"Pause.png"] forState:UIControlStateNormal];
// Here Pause.png is a image showing Pause Button.
NSError *err=nil;
AVAudioSession *audioSession=[AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
NSLog(@"%@ %d",urlsArray,selectedIndex);
NSString *sourcePath=[urlsArray objectAtIndex:selectedIndex];
NSData *objectData=[NSData dataWithContentsOfURL:[NSURL URLWithString:sourcePath]];
audioPlayer = [[AVAudioPlayer alloc] initWithData:objectData error:&err];
if(err)
{
NSLog(@"Error %ld,%@",(long)err.code,err.localizedDescription);
}
NSTimeInterval bufferDuration=0.005;
[audioSession setPreferredIOBufferDuration:bufferDuration error:&err];
if(err)
{
NSLog(@"Error %ld, %@", (long)err.code, err.localizedDescription);
}
double sampleRate = 44100.0;
[audioSession setPreferredSampleRate:sampleRate error:&err];
if(err)
{
NSLog(@"Error %ld, %@",(long)err.code,err.localizedDescription);
}
[audioSession setActive:YES error:&err];
if(err)
{
NSLog(@"Error %ld,%@", (long)err.code, err.localizedDescription);
}
sampRate=audioSession.sampleRate;
bufferDuration=audioSession.IOBufferDuration;
NSLog(@"SampeRate:%0.0fHZI/OBufferDuration:%f",sampleRate,bufferDuration);
audioPlayer.numberOfLoops = 0;
[audioPlayer prepareToPlay];
audioPlayer.delegate=self;
if(!audioPlayer.playing)
{
[audioPlayer play];
}
playing=YES;
}
else if (playing==YES)
{
[playButton setBackgroundImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
[audioPlayer pause];
playing=NO;
}
if (self.audioPlayer)
{
[self updateViewForPlayerInfo];
[self updateViewForPlayerState];
[self.audioPlayer setDelegate:self];
}
}
use the activity indicator to display a loading process connect the activity indicator to IBOutlet and synthesize in h file and code like this
declare like this in m file
@interface updatepoliticalViewController : UIViewController
{
UIActivityIndicatorView *spinner;
}
and synthesize spinner into ur h file this difenlty work
-(void)temp
{
spinner = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
spinner.frame = CGRectMake(0.0, 0.0, 40.0, 40.0);
[spinner setCenter:CGPointMake(160, 240)];
[self.view addSubview:spinner];
spinner.color = [UIColor blueColor];
spinner.backgroundColor = [UIColor colorWithWhite:0.2 alpha:0.4];
[spinner startAnimating];
[spinner release];
}
use this method to stop the activity
-(void) myMethod{
[spinner stopAnimating];
spinner.hidden = YES;
}
call this function in view didload and specify how long u want to display the loading process
- (void)viewDidLoad
{
[super viewDidLoad];
[self temp];
[self performSelector:@selector(myMethod) withObject:nil afterDelay:5.0f];
}
hope it helps for you
First know the concept on activity indicator before start to implement. Thats good attitude for us.
http://www.ioscreator.com/tutorials/display-an-activity-indicator
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