I'm building an Augmented Reality app that when it scan single image, I want it automatically play video.
Currently, I have to tap a button on the image to play the video using single tap gesture method.
- (void)handleTap:(UITapGestureRecognizer *)sender {
if (sender.state == UIGestureRecognizerStateEnded) {
// handling code
CGPoint touchPoint = [sender locationInView:eaglView];
[eaglView handleTouchPoint:touchPoint];
}
}
Now I want to simulate using NSNotification
,when the scan finish and the video is ready to play
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(test) name:@"singleTap" object:nil];
-(void)test
{
[self handleTap:nil];
}
But it will crash because I send it nil, how do I send the sender.state
to the handleTap
method since it expect sender.state=UIGestureRecognizerStateEnded
.
Thanks.
You needn't test the state of UITapGestureRecognizer, its a discrete gesture, it will have only one state (UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded) when the handleTap
method called.
So you can do it like this:
- (void)handleTap:(UITapGestureRecognizer *)sender {
// handling code
CGPoint touchPoint = [sender locationInView:eaglView];
[eaglView handleTouchPoint:touchPoint];
}
and simulate it:
-(void)test
{
[self handleTap:nil];
}
In the .h file:
UITapGestureRecognizer *tapRecog;
and into .m file: in viewDidLoad :
tapRecog = [UITapGestureRecognizer alloc] init];
[YourImage addObserver:self forKeyPath:@"singleTap" options:0 context:nil];
[YourImage addSubview:tapRecog];
and then:
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([keyPath isEqualToString:@"singleTap"])
{
[self test];
}
}
then modify the the test function:
-(void)test
{
[self handleTap:tapRecog];
}
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