How do I stop a mousedown
event from propagating to the stage?
stage.addListener("pointerdown", startDrawing);
rect = Path.rect(x, y, 100, 100);
stage.addChild rect;
rect.addListener("pointerdown", selectHandler);
startDrawing
gets called each time after selectHandler
Curiously though, I had the answer to the question all along, was just tricked into thinking it wasn't working.
Stop the event in the selectHandler:
function selectHandler(e) {
e.stop();
};
PS You can see my work in progress here: http://codepen.io/zinkkrysty/pen/iyrjG?editors=001
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.