I'm developing a web app on Node.js (+ express 4) where users can set their profile image by uploading it to the server. We already limit the file mimetype and max filesize, so the user can't upload more than 200KB png or jpeg images.
The problem is we'd like to resize (serverside) the uploaded image resolution to 200x200 to improve page loading and saving space on disk. After some research, all answers pointed to using any module based on ImageMagick or GraphicsMagick.
However, having to install ImageMagick/GraphicsMagick to do a simple image resizing seems too overkill for me, so, is there any other solution other than this for Node.js?
Edit: I've changed the accepted solution to sharp as the previous solution (lwip) is no longer maintained. Thanks for all your feedback!
I would vote for sharp :
sharp('input.jpg')
.resize(200, 200)
.toFile('ouput.jpg', function(err) {
// output.jpg is a 200 pixels wide and 200 pixels high image
// containing a scaled and cropped version of input.jpg
});
It's fast, typically 6x faster than the fastest imagemagick-based node bindings , and runs in very little memory, perhaps 10x less . sharp links to the libvips image library directly, there is no shelling out to an external program, and the library itself is faster and more efficient than *magick at this task. It supports useful things like stream, buffer and filesystem input and output, colour management, transparency, promises, overlays, WebP, SVG, and more.
As of sharp 0.20, npm will automatically download complete pre-compiled binaries on most platforms, so there's no need for node-gyp. Just enter:
npm install sharp
or:
yarn add sharp
And off you go.
I have recently started developing an image processing module for NodeJS without any runtime dependencies ( read why ). It's still at early stages, but already usable.
What you are asking for would be done as follows:
image.resize(200, 200, function(err, image){
// encode resized image to jpeg and get a Buffer object
image.toBuffer('jpg', function(err, buffer){
// save buffer to disk / send over network / etc.
});
});
More info at the module's Github repo .
Take a look at lwip : https://github.com/EyalAr/lwip
Very simple and easy to use
npm install lwip
and then in your node code,
// obtain an image object:
require('lwip').open('image.jpg', function(err, image){
// check err...
// define a batch of manipulations and save to disk as JPEG:
image.batch()
.scale(0.75) // scale to 75%
.rotate(45, 'white') // rotate 45degs clockwise (white fill)
.crop(200) // crop a 200X200 square from center
.blur(5) // Gaussian blur with SD=5
.writeFile('output.jpg', function(err){
// check err...
// done.
});
});
I have successfully implemented this in my file uploader and it works like a charm.
There is a good image manipulation library written entirely in JavaScript, without dependencies to any other libraries, Jimp. https://github.com/oliver-moran/jimp
Example usage:
var Jimp = require("jimp");
// open a file called "lenna.png"
Jimp.read("lenna.png", function (err, lenna) {
if (err) throw err;
lenna.resize(256, 256) // resize
.quality(60) // set JPEG quality
.write("lena-small.jpg"); // save
});
sharp has enjoyed some popularity recently, but it's the same idea as *Magick bindings.
However, having to install ImageMagick/GraphicsMagick to do a simple image resizing seems too overkill for me
Image resizing is anything but simple. The JPEG format is particularly complex, and there are several ways to scale graphics with results of varying quality, few of them easily implemented. Image processing libraries exist to do this job, so if there's no other reason why you can't install them, go for it.
According to images-manipulation-performance , Canvas is 2.3 times faster than ImageMagick.
Sample results:
Library | Imges per Second | Minimum Free Memory |
---|---|---|
sharp.js | 9.501 | 929Mb |
canvas.js | 8.246 | 578Mb |
gm.js | 4.433 | 791Mb |
gm-imagemagic.js | 3.654 | 804Mb |
lwip.js | 1.203 | 54Mb |
jimp.js | 0.445 | 82Mb |
If you don't need a large image, you can resize it on the client side before uploading it:
Reading files in JavaScript using the File APIs
Image resizing client-side with javascript before upload to the server
Many users might have a good picture of themselves from a smartphone, and many of them are over 200kB. Note that client-provided data is not to be trusted, so server-side checks still apply.
I was using lwip (as previously suggested by arvind) but switched to png-crop . It seems to work a little faster for me (Win 8.1 x64, Node v0.12.7). The code in the repo looks incredibly lightweight, and operationally it's simple to use.
var pngcrop = require('png-crop');
var config = {left: 10, top: 100, height: 150, width: 150};
pngcrop.crop('cats.png','cats-cropped.png',config);
Of course, it'll only do png files...
Sharp work very well and is easy to use with streams, work like a charm, but you need to compile it with the node version, this is a downside to it. I was using Sharp for image processing, with an image from an AWS S3 bucket and worked perfectly, but I had to use another module. GM didn't work for me, but Jimp worked very good!
You have to pay attention to the path of the written picture, it might give you some errors if you start the path with a "/".
This is how I used Jimp in nodeJS:
const imageUrl = `SOME_URL`;
let imgExported = 'EXPORTED_PIC.png';
Jimp.read(imageUrl)
.then(image => {
image
.resize(X, Y)
.write(`tmp/`+ imgExported, err => {
if(err)
console.error('Write error: ', err);
else { ... // don't forget to put a callback() } }
});
Also watch out for the order of execution, put a callback so other things don't happen when you don't want to. Tried using "await" for the Jimp.read() but it didn't do the job well.
You can do this using jimp (node_module)
Local Write:
Jimp.read(path) // this can be url or local location
.then(image=> {
image
.resize(size, Jimp.AUTO) // jimp.AUTO automatically sets the width so that the image doesnot looks odd
.write('path-to-save');
})
.catch(err => {
console.log(err);
});
To upload to s3 or where ever you like.
Jimp.read(urls) // this can be url or local location
.then(image=> {
image
.resize(size, Jimp.AUTO) // jimp.AUTO automatically sets the width so that the image doesnot looks odd
.getBase64(Jimp.AUTO, (err, res) => {
const buf = new Buffer(
res.replace(/^data:image\/\w+;base64,/, ""),
"base64"
);
var data = {
Key: key,
Bucket: bucket,
Body: body,
ContentEncoding: "base64",
ContentType: "image/jpeg"
};
s3.putObject(data, function(err, data) {
if (err) {
throw err;
} else {
console.log("succesfully uploaded the image!");
}
});
});
})
.catch(err => {
console.log(err);
});
I like resize-img library for its simplicity.
const fs = require('fs');
const resizeImg = require('resize-img');
(async () => {
const image = fs.readFileSync('unicorn.png');
const newImage = await resizeImg(image, { width: 128, height: 128 });
fs.writeFileSync('unicorn-128x128.png', newImage);
})();
Implemented image resize using Google Drive API v3 . This method is recommended for Google Apps Script to insert images into Google Sheets.
Algorithm:
See example here: https://github.com/dobromyslov/google-drive-utils/blob/511c44c2c48862b47c60038423b7f71bf1d28f49/src/index.ts#L150
And beware of GDrive quotas:
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