I'm Using Unity For Creating Games For Phone and I need to Store Some Data For Saves. I Use WriteAllBytes
for that Its OK in Android But When I Try Compile For WP8 I'm getting this Error
"WriteAllBytes(System.String,System.Byte[])` doesn't exist in target framework. It is referenced from Assembly-CSharp.dll"
how Can I prevent This?
If I Can't use This Then Please Give me a way to store text in WP8. Tnx.
我可以在我的代码中直接使用EZ_iso.dll的源代码来解决我的问题,并且即使我仍然不知道为什么我不能直接使用DLL的人都可以完美地工作。
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