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.xcconfig? How to set environment variables

I'm new to Xcode.

I spent the last two days trying to figure out how to test my app on my iPhone which accesses a web service. On the simulator I can use a hard-coded 'localhost' variable, but I don't want to hardcode all the configuration settings.

I'm using Swift + Xcode 6 but I think this is the same process as Xcode 5.

I looked through lots of articles and I think I'm supposed to use .xcconfig, but it's very unclear.

For example, I created a Environment.xcconfig file. I populated it with

API_BASE_URL = "http://localhost:4000/api/v1"

I then went into Project -> Info and set the Debug configuration file to Environment .

I then tried to access the variable in code via ${API_BASE_URL} but I get Use of unresolved identifier 'API_BASE_URL' .

This is extremely frustrating. Any ideas?

  1. Setup config hierarchy in case you have pods configs: 在此输入图像描述

OR if you haven't any pods at all, the Configurations hierarchy gonna look like this: 在此输入图像描述

  1. Create all the key-value pairs for each config file (in this case there are 3 config files for dev/adhoc/appstore builds). Each config file has same set of keys: 在此输入图像描述

  2. Add each key to the generator: 在此输入图像描述

  3. Then just use the keys in your code : 在此输入图像描述

PS: the keys generated this way are also recognizable in .swift files (make sure you have a bridging header in your Swift project, even though you don't use obj-c sources and it will be empty).

UPDATE for Swift 2.2: doesn't work anymore Swift 2.2: GCC_PREPROCESSOR_DEFINITIONS constants no longer imported

You don't want .xcconfig ; that stores settings for Xcode. Instead, you want a property list ( .plist ) file. To do so, hit command-N to create a new file, then select iOS > Resources > Property List . Use the plist editor to add keys, values, and value types. Then load your properties by adding these lines somewhere in your app:

if let filePath = NSBundle.mainBundle().pathForResource("Latin Conjugations", ofType:"plist") {
    let plist = NSDictionary(contentsOfFile:filePath)
}

You can then access your properties via the plist dictionary like you would any other dictionary value. Note that it's not a Swift Dictionary , since that doesn't have a constructor that takes a file path to load.

Updated 10/21/2015: This answer is now Swift 2.0-compliant. pathForResource() now returns an Optional.

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