I had some code like this
Vector3 someFun (Vector2 v) {
return new Vector2 (...);
}
As you see the types dont match but there is no error. Does Vector2
inherit from Vector3
or is there a cast between the two?
If I am understanding their documentation as found here , they use implicit operators to convert a Vector3 to a Vector2 and vice versa. I think that they are structs (for greater performance), which rules out inheritance.
You can pass the needed values in the Vector3
constructor:
Vector3 someFun (Vector2 v) {
return new Vector3 (v.x, v.y, 0.0f);
}
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