I am creating and pushing a view controller on a button touch using the below code as a utility method attached to the button
func createSmartController() -> UIViewController{
//Create controller and get view
var controller = UIViewController()
var view = controller.view
var tag:String
var count = 0
//Create and layout scroll view
var scrollView = UIScrollView()
scrollView.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(scrollView)
view.addConstraint(NSLayoutConstraint(item: scrollView, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Top, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: scrollView, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: scrollView, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Leading, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: scrollView, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Trailing, multiplier: 1.0, constant: 0.0))
//Create and add content view
var scrollContent = UIView()
scrollContent.setTranslatesAutoresizingMaskIntoConstraints(false)
scrollView.addSubview(scrollContent)
scrollView.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: scrollView, attribute: NSLayoutAttribute.Top, multiplier: 1.0, constant: 0.0))
scrollView.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: scrollView, attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: 0.0))
scrollView.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: scrollView, attribute: NSLayoutAttribute.Leading, multiplier: 1.0, constant: 0.0))
scrollView.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: scrollView, attribute: NSLayoutAttribute.Trailing, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Leading, multiplier: 1.0, constant: 0.0))
view.addConstraint(NSLayoutConstraint(item: scrollContent, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: view, attribute: NSLayoutAttribute.Trailing, multiplier: 1.0, constant: 0.0))
//Create all buttons
var buttons = self.GetMyButtons() //Just returns and array of UIButtons
//Add buttons to view with constraints
var prevButton:String
var constH:NSArray
var constV:NSArray
var hString:String
var vString:String
var index = 0
for button in buttons{
button.setTranslatesAutoresizingMaskIntoConstraints(false)
scrollContent.addSubview(button)
button.bounds.size.height = 90
scrollContent.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Leading, relatedBy: NSLayoutRelation.Equal, toItem: scrollContent, attribute: NSLayoutAttribute.Leading, multiplier: 1.0, constant: 0.0))
scrollContent.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Trailing, relatedBy: NSLayoutRelation.Equal, toItem: scrollContent, attribute: NSLayoutAttribute.Trailing, multiplier: 1.0, constant: 0.0))
if(index == 0){
scrollContent.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: scrollContent, attribute: NSLayoutAttribute.Top, multiplier: 1.0, constant: 8.0))
}
else{
scrollContent.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: buttons[index-1], attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: 8.0))
}
if(index == buttons.count-1){
scrollContent.addConstraint(NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Bottom, relatedBy: NSLayoutRelation.Equal, toItem: scrollContent, attribute: NSLayoutAttribute.Bottom, multiplier: 1.0, constant: -8.0))
}
index++
}
return controller
}
This method is used in the below call to generate and push the view controller on button touchupinside
var controller = button.getSmartController()
self.navigationController?.pushViewController(controller, animated: true)
However, my view controller that is pushed seems to have no view at all. It is black/blank. The push animation also seems to have a slight hitch.
All background colors were non-existant and showing as black. When programmatically creating elements, the styling must be added as well or all defaults will return as null/black.
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