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How do I do a basic import/include of a function from one module to another in Rust 2015?

I can't find how to include (or import, inject, or some other word) a function from one file (module) to another.

I start a new project with

$ cd ~/projects
$ cargo new proj --bin
$ cd proj
$ tree
.
|
-- Cargo.toml
-- src
   |
   -- main.rs

I modify main.rs and create a new file a.rs (inside the src dir) with the following code:

main.rs

fn main() {
    println!("{}", a::foo());
}

a.rs

pub fn foo() -> i32 { 42 }

I run the project with cargo run and get the error:

error[E0433]: failed to resolve: use of undeclared type or module `a`
 --> src/main.rs:2:20
  |
2 |     println!("{}", a::foo());
  |                    ^ use of undeclared type or module `a`

It seems that I need to import the a somehow. I tried to add following things as a first line to main.rs

  • use a;

     error[E0432]: unresolved import `a` --> src/main.rs:1:5 | 1 | use a; | ^ no `a` in the root
  • use a::*;

     error[E0432]: unresolved import `a` --> src/main.rs:1:5 | 1 | use a::*; | ^ maybe a missing `extern crate a;`? error[E0433]: failed to resolve: use of undeclared type or module `a` --> src/main.rs:4:20 | 4 | println!("{}", a::foo()); | ^ use of undeclared type or module `a`
  • use a::foo;

     error[E0432]: unresolved import `a` --> src/main.rs:1:5 | 1 | use a::foo; | ^ maybe a missing `extern crate a;`? error[E0433]: failed to resolve: use of undeclared type or module `a` --> src/main.rs:4:20 | 4 | println!("{}", a::foo()); | ^ use of undeclared type or module `a`
  • extern crate a; use a::foo;

     error[E0463]: can't find crate for `a` --> src/main.rs:1:1 | 1 | extern crate a; | ^^^^^^^^^^^^^^^ can't find crate
  • extern crate proj; use proj::a::foo;

     error[E0463]: can't find crate for `proj` --> src/main.rs:1:1 | 1 | extern crate proj; | ^^^^^^^^^^^^^^^^^^ can't find crate

I have read the guide but still cannot figure out how to do imports.

In a mainish module (main.rs, lib.rs, or subdir/mod.rs), you need to write mod a; for all other modules that you want to use in your whole project (or in the subdir).

In any other module, you need to write use a; or use a::foo;

You're far from the only person to be confused by this, and it's certainly possible to do better, but any changes to the module system will get rejected as "too confusing".

Edit: this answer was written for the "Rust 2015" language standard. Changes were made for the "Rust 2018" standard, see this blog post and the edition guide

In Rust, there are some keywords to deal with modules:

extern crate

extern crate fills the gap between Cargo and Rust. We write code in a .rs file, this file can be compiled with rustc . Cargo will manage external dependencies and call rustc . The extern crate ... line tells the compiler to look for this namespace, so it is unambiguous.

Editor's noteextern crate is not required in many cases if you are using the Rust 2018 edition.

mod

mod has two uses:

  • when used with curly braces it declares a module (namespace).
  • when used with just a name, it will look for the module in the local filesystem.

Modules can be:

  • files with extension .rs
  • folders with one file called mod.rs

use

use imports a namespace. We are required to announce what are we going to use before using it. The use clause is pretty strict, if we state use module1::moduleA; no other module from module1 will be available but moduleA . An asterisk ( * ) can be used to use everything within a module: use module1::*; . Sets can be used as well: use module1::{moduleA, moduleB};

An example:

| main.rs
|- module1
      |- mod.rs
      |- moduleA.rs
      |- moduleB.rs

mod.rs contains:

pub mod moduleA; // declare a child module
pub mod moduleB; // declare a child module

main.rs contains:

///  ======
// use what Cargo downloaded
extern crate that_one_thing_i_need;

///  ======

mod module1; // declare a child module

// some local stuff I want to scope
mod local {
    pub fn my_function() {}
}

//   ======

// make the symbols locally available:
use module1::moduleA::*;
use module1::moduleB::{functionX, moduleY, typeZ};

// we still need to announce what stuff from the external crate
// we want to use:
// We can do local aliases that will be valid in this one file.
use that_one_thing_i_need::fancy_stuff as fs;

///  ======

fn main() {
    // we can use anything here from the namespaces we are using:
    //      moduleA
    //      functionX
    //      moduleY
    //      typeZ
    //      fs

    // We can access stuff by navigating from the outermost visible
    // module name
    local::my_function();
}

Symbols are only usable from within the module. If you want to cross this barrier (even on a locally declared module) we need to make them public using the keyword pub .

I am very late to the party, but one way to split your code into multiple files without affecting the scoping too much is the following.

Imagine a folder structure like this, for a book handling library:

src/
  lib.rs
  author.rs
  book.rs

You can do:

// lib.rs
// --------------
mod author;
use author::*;
mod book;
use book::*;

// author.rs
// --------------
struct Author {
    name: String,
    birth_year: i32,
}

// book.rs
// --------------
use super::*;

struct Book {
   title: String,
   author: Author,  // Author is in scope
   isbn: i64,
}

This structure emulates Go modules (everything in the folder seems to be in the same scope).

Another ways would be (a bit more python-style):

// lib.rs
// --------------
mod author;
mod book;

// book.rs
// --------------
// either so, to import everything
use super::*;
// or so, one line per peer-module
use super::author;

struct Book {
   title: String,
   author: author::Author,  // Author is in scope
   isbn: i64,
}

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