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JavaScript proper prototypical inheritance

I've been spending my past couple hours researching prototypical inheritance, but I'm left with conflicting/unclear answers on how it should be done. It seems to be working for how I'm using it right now.

Paper.Component = function(){}; // useless unless I can solve problem mentioned below?
Paper.Component.prototype = {
    isInBounds: function(x, y){
        // ...
    },
    setPosition: function(x, y){
        // ...
    },
    setSize: function(w, h){
        // ...
    }
};

Paper.Button = function(x, y, w, h, text){
    // ...
}
Paper.Button.prototype = Object.create(Paper.Component.prototype);

It also seems to have another problem; How can I have Paper.Button save it's constructor information ( x,y,w,h ) onto Paper.Component rather than on itself? Ie, how can every child of Paper.Component inherit and set these values?

What you have so far is fine. The missing bit in Button looks like this:

Paper.Button = function(x, y, w, h, text){
    Paper.Component.call(this, /*...any args required by it...*/);

    // Button stuff here...
};

Function#call calls a function with a specific this value and any arguments you pass it. So the above calls Paper.Component from within Paper.Button with this referencing the current object, and passing along any appropriate arguments.

You also want to set the constructor property on any prototype you replace rather than just adding to. It's largely optional (JavaScript itself doesn't use constructor for anything), but since the JavaScript engine sets it on the default prototype objects, we should set it when replacing them, just so we're consistent with the default prototypes.

Slightly simpler, concrete example:

function Shape(sides, color) {
    this.sides = sides;
    this.color = color;
}
// Shape.prototype.method = ...

function Rectangle(color) {
    Shape.call(this, 4, color);

    // Rectangle stuff here...
}

Rectangle.prototype = Object.create(Shape.prototype);
Rectangle.prototype.constructor = Rectangle;          // <== The constructor bit
// Rectangle.prototype.method = ...

If you're interested in setting up hierarchies of "classes" of objects using prototypical inheritance in JavaScript, you might want to look at my Lineage helper script, which automates the above with a simpler syntax and provides other useful features.

A good reference is the MDN - Inheritance revisited page

What you are looking for (I think) is something like this:

Paper.Component = function(x,y,w,h){
    this.setPosition( x, y );
    this.setSize( w, h );
}; 
Paper.Component.prototype.isInBounds  = function(x, y){};
Paper.Component.prototype.setPosition = function(x, y){};
Paper.Component.prototype.setSize     = function(w, h){};

Paper.Button = function(x, y, w, h, text){
    Paper.Component.apply( this, arguments );
}
Paper.Button.prototype = Object.create(Paper.Component.prototype);
Paper.Button.prototype.constructor = Paper.Button;

Things to note:

  • Do not do Paper.Component.prototype = { ... } as it will overwrite the current prototype (eg the existing .prototype.constructor and anything else anyone has already created).
  • Remember to set the constructor (the last line).

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