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The file “<appName>.app” couldn’t be opened because you don’t have permission to view it

I get the following warning when I try to run my app:

The file “WxChase.app” couldn't be opened because you don't have permission to view it.

I have looked through all the previous questions I could find and can't find an answer.

I have tried:

  • Replacing my info.plist
  • Deleting Derived Data
  • Duplicating my app
  • Editing the permission on the folder of the project
  • Changing "Compiler for C/C++/Objective-C" to Default in Build Settings
  • Checking my architectures
  • Cleaning My Project

Thanks for your help!

Update: I can not run it in simulator or on my phone.

select info

Enter Bundle name As : ${PRODUCT_NAME}

Executable file : ${EXECUTABLE_NAME}

I also saw this occur when some of the items of source code were not included in the Target Membership for this particular target. It compiles just fine either way, but it won't run unless you check the boxes for Target Membership in the File Inspector. The error given is the same lack of permissions message above.

Go into your build settings change Compiler for C/C++/Objective-C to Default compiler (Apple LLVM 6.0) instead of Unsupported Compiler(com.apple.compilers.llvmgcc42) for project.

You can refer this question "The file "MyApp.app" couldn't be opened because you don't have permission to view it" when running app in Xcode 6 Beta 4

重新安装 pod 对我有用我的错误是:我使用更新到推荐设置警告,默认情况下 xcode 更新我的 pod,但它不会更新我的 podfile,所以只使用“pod install”对我有用

On XCode 7.3 I got the same issue

Mistake I did

I just Added physical folders and moved my files into them, problem started.

I also tried everything

  • Default compiler
  • Clean and build
  • Reset simulator and reboot simulator, Xcode, iPhone even mac
  • Updated Info.plist
  • Deleting Derived Data
  • Editing the permission on the folder of the project
  • Checking my architectures

nothing worked :(

How I resolved

I just deleted those physical folders , clean build and YESS!! It works!!

I encountered the same problem after I inadvertently removed a folder from the XCode project that contained several required files. Oddly, that folder contained both the LaunchScreen and Main storyboards, as well as the project's custom (and only) AppDelegate... yet I was able to build the project without error, and the only error presented when I clicked "Run" was the "you don't have permission" dialog box, not a runtime error complaining of missing files/references/dependencies.

Moral of the story: In addition to all of the other troubleshooting suggestions above, make sure your project contains all of the folders and files that it depends on.

I usually do it by one of the below ways.

从 Xcode > Preferences > Location 中删除派生数据并重建项目对我来说很有效。

I tried various way listed here in the answers, not worked.

Finally I did following and it worked on Xcode 10.1 :

Build settings->Product Name-> Changed the product name

The default is $(TARGET_NAME), and rebuild.

Choose Legacy Build System Solved my problem

File -> Workspace Settings -> Build System: Legacy Build System

in my case, this issue happened after I added files (a folder) to my project via "Add Files to PROJECTNAME ...". To fix this I had to make sure that the files are added to the right target, which is selectable at the bottom of the window, in which window you choose the files/folder to be added.

For Ionic / Ionic (Capacitor)

Change -> CDVCamera.m

(CDVPluginResult*)resultForVideo:(NSDictionary*)info
{
   NSString* moviePath = [[info objectForKey:UIImagePickerControllerMediaURL] absoluteString];
   return [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:filePath];
}

to This

(CDVPluginResult*)resultForVideo:(NSDictionary*)info
{
    NSString* moviePath = [[info objectForKey:UIImagePickerControllerMediaURL] path];

    NSArray* spliteArray = [moviePath componentsSeparatedByString: @"/"];
    NSString* lastString = [spliteArray lastObject];
    NSError *error;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"tmp"];
    NSString *filePath = [documentsDirectory stringByAppendingPathComponent:lastString];
   [fileManager copyItemAtPath:moviePath toPath:filePath error:&error];

   return [CDVPluginResult resultWithStatus:CDVCommandStatus_OK messageAsString:filePath];
 }

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