function showpic(e:Event):void
{
if(bitmap != null)
{
removeChild(bitmap);
}
var originalWidth:int = Bitmap(e.currentTarget.content).width;
var originalHeight:int = Bitmap(e.currentTarget.content).height;
bitmapdata = new BitmapData(originalWidth,originalHeight);
bitmap = new Bitmap(bitmapdata);
bitmap.bitmapData = Bitmap(e.currentTarget.content).bitmapData;
bitmap.width = this.stage.stageWidth;
bitmap.height = (originalHeight * this.stage.stageWidth) / originalWidth;
bitmap.x = 0;
bitmap.y = stage.stageHeight/3;
sp = new Sprite();
sp.addChild(bitmap);
addChildAt(sp,0);
}
sp.addEventListener(MouseEvent.MOUSE_DOWN, movingstart);
function movingstart(e:MouseEvent):void
{
sp.startDrag();
}
sp.addEventListener(MouseEvent.MOUSE_UP, movingstop);
function movingstop(e:MouseEvent):void
{
sp.stopDrag();
}
look!! I succeeded display my sp on screen. but It didn't moves when I did mouse down and mouse up.
I know that bitmap couldn't take MouseEvent. so I addChild it as Sprite.
尝试使用targe或currentTarget代替sp
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.