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Lua OOP not finding variables

I'm trying to do OOP in Lua, but it's not letting me change the vel_y value in the checkInput{} method. Any ideas how i can get this to work? By the way I'm using Love2D for this input stuff.

Player = {x = 100, y = 20, vel_x = 0, vel_y = 0}
function Player:new(o, x, y, vel_x, vel_y)
    o = o or {}   -- create object if user does not provide one
    setmetatable(o, self)
    self.__index = self
    length = 0
    return o
end

function Player:getX()
    return self.x
end

function Player:getY()
    return self.y
end

function Player:update( dt )
    --update velocity
    self.x = self.x + self.vel_x
    self.y = self.y + self.vel_y
    checkInput()

end

function checkInput( dt )

    if love.keyboard.isDown("w") and length < 5 then --press the right arrow key to push the ball to the right
        length = length + 1
        self.vel_y = 5
        print("bruhddddddddddddddddddddddd")
    elseif love.keyboard.isDown("a") then

    elseif love.keyboard.isDown("s") then

    elseif love.keyboard.isDown("d") then

  end
end

I assume your system call player:update() firs? If so you should pass self and dt to checkInput

function Player:update( dt )
    --update velocity
    self.x = self.x + self.vel_x
    self.y = self.y + self.vel_y
    checkInput(self, dt) --<--
end
...

function checkInput( self, dt )
...

if you define checkInput as local (of course before Player:update ) this may be similar to private method.

Player = {x = 100, y = 20, vel_x = 0, vel_y = 0} do
Player.__index = self -- we can do this only once

function Player:new(o, x, y, vel_x, vel_y)
  o = setmetatable(o or {}, self) -- create object if user does not provide one
  -- init o here
  return o
end

function Player:getX() end

function Player:getY() end

-- Private method
local function checkInput(self, dt) end

function Player:update( dt )
  ...
  checkInput(self, dt) -- call private method
end

end -- end clsss defenitioin

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