I'm trying to make a game that displays a sequence of images depending on the number the user puts in a input box. I want it to show a random image from an array of my images for however many times the user set it to show it.
Here's my JavaScript:
var numLeaves = 0;
var numSeq = ["1.jpg","2.png","3.jpg","4.jpg","5.png","6.jpg","7.jpg","8.jpg","9.jpg","0.jpg"];
function startGame() {
while (1 < 10) {
randomNum = Math.floor((Math.random() * numSeq.length));
if (randomNum === 0) {
numLeaves = 1;
} else if (randomNum == 1) {
numLeaves = 2;
} else if (randomNum == 2) {
numLeaves = 3;
} else if (randomNum == 3) {
numLeaves = 4;
} else if (randomNum == 4) {
numLeaves = 5;
} else if (randomNum == 5) {
numLeaves = 6;
} else if (randomNum == 6) {
numLeaves = 7;
} else if (randomNum == 7) {
numLeaves = 8;
} else if (randomNum == 8) {
numLeaves = 9;
} else if (randomNum == 9) {
numLeaves = 0;
}
document.getElementById("picture").src = numSeq[randomNum];
setInterval(function(){document.getElementById("picture").src = ""}, 1500);
i++;
}
}
function submitInput() {
if (document.getElementById("leaveGuess").value == numLeaves) {
document.getElementById("result").innerHTML = "Correct!";
}
else
{
document.getElementById("result").innerHTML = "Incorrect... There were " + numLeaves + " leaves on the shamrock";
}
}
And here's my HTML:
<!DOCTYPE html>
<html>
<head>
<title></title>
<link rel="stylesheet" type="text/css" href="rep.css">
<script type="text/javascript" src="rep.js"></script>
</head>
<body>
<div id="test"></div>
<div id="content">
<div id="title" class="center">
<h1>Repetitive</h1>
<p>Created by Daniel Hancock</p>
<h2>Instructions:</h2>
<p>In under one second memorize the amount of leaves on the shamrock. <br> After one second, you will be asked to enter the number of leaves that you saw on the shamrock.</p>
<label for="numSequence"><strong>Length:</strong></label>
<input id="numSequence"> <br>
<button onclick="startGame()" id="startButton">New</button>
</div>
<div id="display" class="center">
<img src="" id="picture" width="215" height="215">
<div id="guessing" class="center">
<input id="leaveGuess">
<button onclick="submitInput()">Submit</button>
<p id="result"></p>
</div>
</div>
</div>
</body>
</html>
Explain it to me like I'm a five year old.
I didn't understand your problem but i found some problems in the code:
1) you didn't declare the numLeaves as global variable (maybe) and you update him 10 times in the while without use him.
2) set var i = 0; at the start of startGame function or the better solution is using for instead while
3) why you did randomNum === 0 instead randomNum == 0?
tip: you can write numLeaves = (randomNum + 1) % 10; instead of the 10 if commands
I can see one major problem here - you have not declared i
anywhere. In your while
loop you have the condition set to (1 < 10)
which will always be true.
I would recommend changing it to use a for loop like this:
for (int i=0; i<10; i++)
{
randomNum = Math.floor((Math.random() * numSeq.length));
if (randomNum == 9)
{
numLeaves = 0;
}
else
{
numLeaves = randomNum + 1;
}
document.getElementById("picture").src = numSeq[randomNum];
setInterval(function(){document.getElementById("picture").src = ""}, 1500);
}
Hope this helps.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.