Issue Resolved, any comments on best practice would be welcome
I'm working on a JS (and JQuery) Battleships game and have function 'dropBoat' that allows a user to place a ship on a board. The details of this function are not important (it takes board and boatLength as arguments) however I'm unable to reuse it to place a second boat.
I'm trying to achieve this chain of events:
dropBoat function called --> dropBoat function called --> dropBoat function called --> StartPlay function called. Here's a sketch of my current attempt.
var dropBoat = function(board, length, callback){
//function code here
$(document).keydown(function(e){
if(e.which == "38"){
//more function code here
callback()
}
}
}
var dropThirdBoat = dropBoat(board1, 3, startPlay);
var dropSecondBoat = dropBoat(board1, 2, dropThirdBoat);
var dropFirstBoat = dropBoat(board1, 3, dropSecondBoat)();
this seems to work
var dropThirdBoat = function(){
dropBoat(board1, 3, startPlay);
}
var dropSecondBoat = function(){
dropBoat(board1, 2, dropThirdBoat);
}
var dropFirstBoat = dropBoat(board1, 3, dropSecondBoat);
var dropBoat = function(board, length, callback){
//function code here
$(document).keydown(function(e){
if(e.which == "38"){
//more function code here
callback();
}
}
}
You don't want to bind event handlers multiple times. Move the keydown handler out of your function code and to the top level.
$(document).keydown(function (e) {
if (e.which == "38"){
//more function code here
callback();
}
}
That being said, how about simply using a loop?
var dropBoat = function(board, length){
//function code here
}
var board1 = new BattleshipBoard(),
board2 = new BattleshipBoard(),
boats = [1, 1, 1, 2, 2, 3, 5],
b;
for (b = 0; b < boats.length; b++) {
dropBoat(board1, boats[b]);
dropBoat(board2, boats[b]);
}
You need to declare your callback as an argument and you can call it directly using the argument name.
function doSomething(callback) {
// ...
// Call the callback
callback('stuff', 'goes', 'here');
}
function foo(a, b, c) {
// your operations
alert(a + " " + b + " " + c);
}
doSomething(foo);
like this u will need to call your callback function.
Check this answer for more details :
this seems to work
var dropThirdBoat = function(){
dropBoat(board1, 3, startPlay);
}
var dropSecondBoat = function(){
dropBoat(board1, 2, dropThirdBoat);
}
var dropFirstBoat = dropBoat(board1, 3, dropSecondBoat);
var dropBoat = function(board, length, callback){
var storeCall = storeVal(callback);
//function code here
$(document).keydown(function(e){
if(e.which == "38"){
//more function code here
storeCall()();
}
}
}
defining functions rather than variables stops the code from executing immediately.
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