I am using the farbric.js for editing images in an app. The image should be able to resize, move/drag, and rotate. The problem is when I rotate the image (by click on the button), it will not in the center of it canvas. So I have to use centerObject() to make it works. However, after I done this, the image cannot be drag any more.
this is the function that handling the rotation (it is in a class):
rotationset : function(angle, offsetX, offsetY){
// this.obj is the origin object
this.Obj.left = offsetX;
this.Obj.top = offsetY;
this.Obj.angle = angle;
this.Obj.center();//center the image
//this.canvas also initialized on load.
this.canvas.calcOffset();
this.canvas.renderAll();
}
So, what is the problem? Any other fix for this?
Documentation say :
You might need to call
setCoords
on an object after centering, to update controls area.
So doing this.Obj.setCoords();
after this.Obj.center();
should do the trick.
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