简体   繁体   中英

Deploying unity3d ios project using fabric crashlytics

Fabric is a fantastic app for deploying prototype to client. I've tried native ios setup and it works like magic. but recently working on unity3d project. There's errors I cannot understand.

I found this link which can link crashlytic with unity but it's a paid app. http://egomotion.co.uk/plugins/egoxproject/

Anyone knows a free or cheaper alternative?

It looks like you can just add the new fabric / crashlytics thing to the xcode project generated from unity

Basically just add stuff to the build phase run script - actually the latest Fabric guides you along the steps

Note: where Crashalytics refers to AppDelegate.h and .mm that's equiv to UnityAppController.h and .mm - just search for didFinishLaunchingWithOptions

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM