I am saving a thumbnail of a UIImage
to improve performance of my UICollectionView
scrolling. All images saved upright until I tried saving a panoramic shot that was shot bottom-up (Ex: height - 3000, width - 1000). This saved upside down. I catch a portrait shot and rotate 90 because originally the image is sideways. Is there a way to set every type of image upright with a line of code, or do I have to catch every type of photo and adjust it accordingly? And if so how?
- (void) createThumbnail: (UIImage *) image{
CGSize size = image.size;
CGFloat imageHeight = size.height;
CGFloat imageWidth = size.width;
CGSize croppedSize;
CGFloat ratio = 200.0;
CGFloat offsetX = 0.0;
CGFloat offsetY = 0.0;
if (imageWidth > imageHeight) {
offsetX = (imageHeight - imageWidth) / 2;
croppedSize = CGSizeMake(imageHeight, imageHeight);
} else {
offsetY = (imageWidth - imageHeight) / 2;
croppedSize = CGSizeMake(imageWidth, imageWidth);
}
CGRect clippedRect = CGRectMake(offsetX * -1, offsetY * -1, croppedSize.width, croppedSize.height);
CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], clippedRect);
CGRect rect = CGRectMake(0.0, 0.0, ratio, ratio);
UIGraphicsBeginImageContext(rect.size);
[[UIImage imageWithCGImage:imageRef] drawInRect:rect];
UIImage *thumbnail;
if ((imageWidth > imageHeight) || (imageWidth == imageHeight)) {
thumbnail = [[UIImage alloc]initWithCGImage:UIGraphicsGetImageFromCurrentImageContext().CGImage scale:1.0 orientation:UIImageOrientationUp];
}else{
thumbnail = [[UIImage alloc]initWithCGImage:UIGraphicsGetImageFromCurrentImageContext().CGImage scale:1.0 orientation:UIImageOrientationRight];
}
UIGraphicsEndImageContext();
return thumbnail;
I had to get the image orientation from the chosen Image in didFinishPickingMediaWithInfo
instead of the cropped thumbnail.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
choosenImage = info[UIImagePickerControllerOriginalImage];
long orientation = choosenImage.imageOrientation;
UIImage *thumbnail = [self createThumbnail:choosenImage withOrientation: orientation];
}
UIGraphicsBeginImageContext(rect.size);
[[UIImage imageWithCGImage:imageRef] drawInRect:rect];
UIImage *thumbnail;
if (orientation == UIImageOrientationUp) {
thumbnail = UIGraphicsGetImageFromCurrentImageContext();
}else if (orientation == UIImageOrientationRight){
thumbnail = [[UIImage alloc]initWithCGImage:UIGraphicsGetImageFromCurrentImageContext().CGImage scale:1.0 orientation:UIImageOrientationRight];
}else if (orientation == UIImageOrientationLeft){
thumbnail = [[UIImage alloc]initWithCGImage:UIGraphicsGetImageFromCurrentImageContext().CGImage scale:1.0 orientation:UIImageOrientationLeft];
}else if (orientation == UIImageOrientationDown){
thumbnail = [[UIImage alloc]initWithCGImage:UIGraphicsGetImageFromCurrentImageContext().CGImage scale:1.0 orientation:UIImageOrientationUpMirrored];
}
UIGraphicsEndImageContext();
Solution for Images coming from Photo Application : https://developer.apple.com/library/ios/documentation/AssetsLibrary/Reference/ALAssetRepresentation_Class/
ALAssetRepresentation *defaultRepresentation = [asset defaultRepresentation];
UIImage *image = [UIImage imageWithCGImage:
[defaultRepresentation fullScreenImage]
scale:[defaultRepresentation scale]
orientation:0];
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