简体   繁体   中英

Using UIBezierPath:byRoundingCorners: with Swift 2 and Swift 3

I'm using this code to make 2 corners of a button rounded.

let buttonPath = UIBezierPath(roundedRect: button.bounds,
                              byRoundingCorners: .TopLeft | .BottomLeft, 
                              cornerRadii: CGSizeMake(1.0, 1.0))

It throws an error:

binary operator '|' cannot be applied to two UIRectCorner operands.

How do I use this method in Swift 2.0?

Swift 2:

let buttonPath = UIBezierPath(roundedRect: button.bounds, 
                              byRoundingCorners: [.TopLeft , .BottomLeft], 
                              cornerRadii: CGSizeMake(1.0, 1.0))

Swift 3 and Swift 4:

let buttonPath = UIBezierPath(roundedRect: button.bounds, 
                              byRoundingCorners: [.topLeft ,.bottomLeft], 
                              cornerRadii: CGSize(width:1.0, height:1.0))

In this case in swift 2.0 is required to make union of two corners. F. ex.:

let corners = UIRectCorner.TopLeft.union(UIRectCorner.BottomLeft)
let buttonPath = UIBezierPath(roundedRect: button.bounds, 
                              byRoundingCorners: corners,
                              cornerRadii: CGSizeMake(1.0, 1.0))

Works with Swift 2 and Swift 3

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM