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Return Pointer to Function Errors

I have been asked to make a code that will rearrange 3 entered integers into ascending/descending order using pointers.

I need to use the function order() to return a pointer to either function ascending3() or descending() , depending on what value of 'e' is entered.

I keep getting an error on the line specified in the readInts() function and am not sure how to fix it.

ERRORS

lvalue required as unary ‘&’ operand" --  The error  for `ptr = &(order(e))`

warning: assignment makes pointer from integer without a cast -- The error for `ptr=order(e)`

Pointer code

void readInts(){

int *a,*b,*c;
char e;
int (*ptr1)(int*,int*,int*);
int result;

    printf("Enter Integer 1:");
    scanf("%d", a);
    printf("Enter Integer 2:");
    scanf("%d", b);
    printf("Enter Integer 3:");
    scanf("%d", c);
    printf("Enter either A or D:");
    scanf(" %c", &e);

    ptr1 = &(order(e));        /*ERROR HERE*/
    result  = (*ptr1)(a,b,c);

    printf("%d %d %d", a, b, c);
    }

Functions

int ascending3(int* x, int* y, int* z)
{

/*removed sorting code for the sake of shortening the question*/

*x=smallest;
*y=middle;
*z=largest;

}

int descending(int* x, int* y, int* z)
{
int swap;

ascending3(x,y,z);

swap=*x;
*x=*z;
*z=swap;
}

int (*order(char e))(int*x ,int*y,int*z)
{ 

if(e=='a')
{
    return ascending3;
}
else if(e =='d')
{
    return descending;
}
return;
}

A function cannot return a function. For this reason you cannot apply the address of operator ( & ) to the result of your function (to retrieve an address). But a function can return a pointer to a function.

The name of a function in C (prefixed or not by the & operator) is always set as the address of the function, that's a pointer to that function.

The correct code is:

int ascending3(int *x, int *y, int *z);
int descending(int *x, int *y, int *z);

typedef int (*fn)(int *x, int *y, int *z);

fn order(char e)
{

    if (e == 'a')
    {
        return ascending3;
    }
    else if (e == 'd')
    {
        return descending;
    }
    return NULL;
}

void readInts(void)
{

    int *a, *b, *c;
    char e;
    fn ptr1;
    int result;

    printf("Enter Integer 1:");
    scanf("%d", a);
    printf("Enter Integer 2:");
    scanf("%d", b);
    printf("Enter Integer 3:");
    scanf("%d", c);
    printf("Enter either A or D:");
    scanf(" %c", &e);

    ptr1 = order(e);
    result = (*ptr1) (a, b, c);

    printf("%p %p %p", a, b, c);
}

Where I used a typedef to declare the type of our function pointer (and also 2 prototypes for the ordering functions).

If you like to have the asterisk to better show the pointer nature of our type, you can define fn as function (not a pointer to function):

typedef int (fn)(int *x, int *y, int *z);

So you can use the asterisk notation:

typedef int fn(int *x, int *y, int *z);

fn *order(char e)
{

    if (e == 'a')
    {
        return ascending3;
    }
    else if (e == 'd')
    {
        return descending;
    }
    return NULL;
}

void readInts(void)
{

    int *a, *b, *c;
    char e;
    fn *ptr1;
    int result;

    printf("Enter Integer 1:");
    scanf("%d", a);
    printf("Enter Integer 2:");
    scanf("%d", b);
    printf("Enter Integer 3:");
    scanf("%d", c);
    printf("Enter either A or D:");
    scanf(" %c", &e);

    ptr1 = order(e);
    result = (*ptr1) (a, b, c);

    printf("%p %p %p", a, b, c);
}

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