I've animated a UIImageView with a UILongPressGestureRecognizer
like so:
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress"))
imageView.addGestureRecognizer(longPress)
imageView.userInteractionEnabled = true
}
func longPress()
{
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.5, animations: {
self.imageView.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
the animation just causes the UIImageview's height and width to expand on the longPress, however when the press is released, the bounds continue to grow.. How do I return the bounds of the UIImageView to the origin width and height when the press is released?
Try this:
var oldbounds:CGRect!
@IBOutlet var image: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress:"))
longPress.minimumPressDuration = 0.01
image.addGestureRecognizer(longPress)
image.userInteractionEnabled = true
}
func longPress(gesture:UILongPressGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began
{
oldbounds = self.image.bounds
}
else if gesture.state == UIGestureRecognizerState.Changed
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 22, height: bounds.size.height + 22)
})
println("user pressed on image")
}
else
{
let bounds = self.image.bounds
UIView.animateWithDuration(0.5, animations: {
self.image.bounds = self.oldbounds
})
println("user release on image")
}
}
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