When I run my app in the simulator I don't get the correct screen resolution.
I query [[UIScreen mainScreen] bounds] when running in simulator in iPhone6 mode and get 1136x640 (after scale).
But iPhone6 resolution is 1334x750.
Choosing other target devices results in same problem.
How can I determine the correct screen size in simulator?
Using XCode Version 6.4 (6E35b)
Sample output from my console:
ios: scale=(2)
ios: before scale, main.screen.size..................=(568,320)
ios: before scale, main.screen.preferred.mode.size...=(640,1136)
ios: before scale, application.frame.size............=(568,320)
ios: before scale, current.mode.size.................=(640,1136)
1136x640 is the resolution of an iPhone 5 or iPhone 5s. You are likely either running in a simulated iPhone 5, simulated iPhone 5s, or a newer phone in iPhone 5 compatibility mode due to your app not supporting iPhone 6 and iPhone 6 Plus screen sizes.
I noticed that the fixed size that you're using for your storyboard is what is being read from xxx.frame.height and xxx.bound.height . So if you're using iPhone 5 as size in your simulated metrics, that's what is being read and not the simulator's size.
It's an annoying bug, and I haven't found any workarounds.
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