I have a custom UIView that draws a filled rounded rect in the view. The issue is when I place the view in my UITableViewCell and place constraints, when ran, it doesn't draw the rounded rect in the spot I placed it.
Here are the images for reference: http://imgur.com/a/XwCHS
The first 2 are in Xcode, while the 3rd is when ran on the iPhone 5 emulator.
My custom UIView:
import UIKit
@IBDesignable class AlertRoundedView: UIView {
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect) {
// Drawing code
let color : UIColor = UIColor(red: 1, green: 1, blue: 1, alpha: 1)
color.setFill()
let path : UIBezierPath = UIBezierPath(roundedRect: CGRectInset(self.frame, 0, 0), cornerRadius: 20)
path.fill()
}
}
My TableViewController (Just used for testing right now):
import UIKit
class AlertsViewController: UIViewController, UITableViewDataSource, UITableViewDelegate{
@IBOutlet weak var emptyAlertsView: UIView!
@IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
var alerts : [Int] = [4, 6, 3, 4]
if(alerts.count > 0){
//Show table
tableView.hidden = false
emptyAlertsView.hidden = true
tableView.delegate = self
tableView.dataSource = self
tableView.allowsSelection = false
tableView.reloadData()
}else{
//Show empty view
tableView.hidden = true
emptyAlertsView.hidden = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 4
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("AlertCell", forIndexPath: indexPath)
print(cell)
// Configure the cell...
return cell
}
}
It may be that your constraints are not set correctly. Try laying out the rounded rect in Interface Builder and setting constraints before running.
Give that a shot.
replace
let path : UIBezierPath = UIBezierPath(roundedRect: CGRectInset(self.frame, 0, 0), cornerRadius: 20)
with
let path : UIBezierPath = UIBezierPath(roundedRect: CGRectInset(rect, 0, 0), cornerRadius: 20)
See if that works
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