I've created an app, a countdown timer, which counts down from xxx sec to 0. This works well.
Now I want to have a precounter.
Something like this:
First counter from 15 to 0 and then my second counter from 120 to 0.
These 2 counters shall use the same UILabel.
Here is what I've done so far:
var timerCount = 10
var timerRunning = false
var timer = NSTimer()
var audioPlayer:AVAudioPlayer?
// Code for the Sound - Start
func setupAudioPlayerWithFile(file:NSString, type:NSString) -> AVAudioPlayer {
let path = NSBundle.mainBundle().pathForResource(file as String, ofType: type as String)
let url = NSURL.fileURLWithPath(path!)
do {
try audioPlayer = AVAudioPlayer(contentsOfURL: url)
} catch {
print("NO AUDIO PLAYER")
}
return audioPlayer!
}
// Code for Sound - End
// INFO LABEL
@IBOutlet weak var infoLabel: UILabel!
// INFO LABEL END
weak var timerLabel: UILabel!
func Counting(){
timerCount -= 1
timerLabel.text = "\(timerCount)"
if timerCount == 0{
timer.invalidate()
timerRunning = false
timerCount = 10
timerLabel.text = "0"
timerLabel.backgroundColor = UIColor.redColor()
}
if timerCount == 5{
let backMusic = setupAudioPlayerWithFile("start", type: "wav")
backMusic.play()
timerLabel.backgroundColor = UIColor.yellowColor()
}
if timerCount == 10{
timerLabel.backgroundColor = UIColor.redColor()
timer.invalidate()
timerRunning = false
infoLabel.text = "Timer stopped"
}
}
@IBAction func startButton(sender: UIButton) {
let backMusic = setupAudioPlayerWithFile("start", type: "wav")
backMusic.play()
if timerRunning == false{
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("Counting"), userInfo: nil, repeats: true)
timerRunning = true
}
timerLabel.backgroundColor = UIColor.greenColor()
infoLabel.text = "Timer started"
}
You can do it simpler with GCD:
func counting() {
timeCount--
timerLabel.text = "\(timerCount)"
if timeCount == 0 {
timerRunning = false
timerLabel.backgroundColor = UIColor.redColor()
infoLabel.text = "Timer stopped"
return
} else if timerCount == 5 {
let backMusic = setupAudioPlayerWithFile("start", type: "wav")
backMusic.play()
timerLabel.backgroundColor = UIColor.yellowColor()
}
startNextCount()
}
func startNextCount() {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC), dispatch_get_main_queue(), self.counting)
}
@IBAction func startButton(sender: UIButton) {
if timerCount > 0 {
return
}
timerCount = 10
let backMusic = setupAudioPlayerWithFile("start", type: "wav")
backMusic.play()
timerLabel.backgroundColor = UIColor.greenColor()
infoLabel.text = "Timer started"
startNextCount()
}
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