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Vuforia SDK Android Studio VS Vuforia Unity

can someone say the difference beetween developing an app with the vuforia sdk in eclipse or android studio vs developing in unity with the vuforia extension?

In terms of performance, app size, and etc...

Edit: I'm doing an app in Unity3D, that uses a lot of 3d resources an high resolution images, but the size of my app is growing a lot, that's why I want to know if there's a notable difference between developing in android studio or Unity3D, so I can migrate my project to Android studio.

NOTE: All my content needs to be packed inside the app, I cannot use a server to send the resources, because the app needs to work in an environment with no internet connection.

late but, may help you

Yes there are multiple SDKs for Vuforia like androidSDK and UnitySDK

Since Unity is a CrossPlatform Development Game Engine, We can Generate android project after completing project in Unity.

Advantages of UnitySDK over androidSDK

Since Unity is GameEngine, we can create rich 3D Environments with better UI. Easy handling of large graphics

Advantages of androidSDK over UnitySDK

Since you are creating a android app with AR, with android SDK you can create app which is compatible to all the screens , we can apply lots of apis directly into vuforia player

Disadvantages of Both

Unity: Apps created with unity created in native android , so we need to know NDK development if you want to use unity vuforia player efficiently

Android

not possible to handle rich 3D environments

So I Suggest you better go with Unity and then integrate it in android studio

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