I'm using the Phaser framework to create a game within Visual Studio (2015, Community).
While I can successfully get Intellisense for smaller projects, that aren't OO, when I try switching over to object orientated JavaScript, I lose the Intellisense.
boot.js
/// <reference path="../lib/phaser-2.4.4.js" />
var BasicGame = {
};
BasicGame.Boot = function (game) {
// This gives me Intellisense as expected:
game.input.maxPointers = 1;
};
BasicGame.Boot.prototype = {
init: function () {
},
preload: function () {
},
create: function () {
// This is valid, but I don't get Intellisense.
// Can I help VS understand what type 'this' is?
this.state.start('Preloader');
}
};
Can I, in some way, assist Visual Studio (2015/Code/higher) so that it understands what type the 'this' keyword is, in the case of the create method?
Other relevant files, for those not familiar with the Phaser framework OO template:
index.html
<!DOCTYPE html>
<html>
<head>
<title>HTML5 Shoot 'em Up in an Afternoon</title>
<meta charset="utf-8" />
<link rel="shortcut icon" href="favicon.ico" />
<style type="text/css">
body {
background: #333;
margin: 0;
}
</style>
<script src="lib/phaser-2.4.4.min.js"></script>
<script src="src/boot.js"></script>
<script src="src/preloader.js"></script>
<script src="src/mainMenu.js"></script>
<script src="src/game.js"></script>
<script src="src/app.js"></script>
</head>
<body>
<div id="gameContainer"></div>
</body>
</html>
preloader.js, mainMenu.js and game.js are excluded for brevity. They contain setups much like boot.js, above.
app.js
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'gameContainer');
game.state.add('Boot', BasicGame.Boot);
game.state.add('Preloader', BasicGame.Preloader);
game.state.add('MainMenu', BasicGame.MainMenu);
game.state.add('Game', BasicGame.Game);
game.state.start('Boot');
};
For what it's worth, I decided a bit over a month ago to start looking at developing in TypeScript instead of vanilla JavaScript.
This resulted in the Intellisense I wanted, and programming in a way that's a bit more efficient for me.
Thanks to Claies for his comments on my question which made me more receptive when I saw that I could learn TypeScript and get what I wanted from the framework.
Keeping the question open in case there ends up being a way to do what was originally asked.
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