I need to do very simple 3d model viewer with rotation and so on.. I have simple code, everything works fine, but when I add these two rows with OrbitControls then there'S only blank page:
controls = new THREE.OrbitControls( camera );
controls.addEventListener( 'change', render );
Whole code:
<body>
<script src="js/OrbitControls.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OBJLoader.js"></script>
<div id="ahoj" style="width:1000px; height:700px">
</div>
<script>
var container;
var camera, controls, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = 1000 / 2;
var windowHalfY = 700 / 2;
init();
animate();
function init() {
container = document.getElementById('ahoj');
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, 1000 / 700, 1, 2000 );
camera.position.z = 200;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0x000 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 );
scene.add( directionalLight );
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var texture = new THREE.Texture();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
var loader = new THREE.ImageLoader( manager );
loader.load( 'textures/mapa1.png', function ( image ) {
texture.image = image;
texture.needsUpdate = true;
} );
// model
var loader = new THREE.OBJLoader( manager );
loader.load( 'obj/Immortal.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
//child.material.map = texture;
}
} );
object.scale.set(3,3,3);
object.position.y = 0;
object.position.z = 0;
object.position.x = 0;
scene.add( object );
}, onProgress, onError );
//
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
//controls = new THREE.OrbitControls( camera );
//controls.addEventListener( 'change', render );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( 1000, 700 );
container.appendChild( renderer.domElement )
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = 1000 / 2;
windowHalfY = 700 / 2;
camera.aspect = 1000 / 700;
camera.updateProjectionMatrix();
renderer.setSize( 1000, 700 );
}
function animate() {
render();
requestAnimationFrame( animate );
controls.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
Any idea where is the problem? I tried some few tutorials, but no one helped me..
You need to include three.min.js
first :
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/OBJLoader.js"></script>
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