I've found a lot of posts on device detection and screen size. But none of these work with the simulator.
The simulator device type normally returns x86_64.
And the screen size [UIScreen mainScreen].bounds.size.height
returns 1024.
I have a scenario when I need to make an adjustment to drawing code which sizing classes don't cater for.
I'm stumped.
Even though i think you're not supposed to manually do this, here are some options.
Firstly you could multiply the bounds by the scale:
CGSize size = [UIScreen mainScreen].bounds.size;
CGFloat scale = [UIScreen mainScreen].scale;
CGSize realSize = CGSizeMake(size.width * scale, size.height * scale);
Or since iOS 8 you can actually do it easier:
CGSize realSize2 = [UIScreen mainScreen].nativeBounds.size;
and according to the documentation the second way ignores orientation, so is probably easier to check.
Hopefully this helps.
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